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Overload fixes and revisions #533

Merged
merged 11 commits into from
May 18, 2024
2 changes: 1 addition & 1 deletion data/map/areas.yml
Original file line number Diff line number Diff line change
Expand Up @@ -483,7 +483,7 @@ wilderness:
x: [ 3327, 3038, 3030, 3030, 3027, 3025, 3020, 3015, 3006, 2998, 2994, 2994, 2947, 2945, 2950, 2948, 2949, 2945, 2954, 2947, 2945, 2945, 2940, 2940, 2940, 3391, 3391, 3381, 3390, 3390, 3386, 3373, 3373, 3382, 3387, 3379, 3379, 3387, 3387, 3374, 3374, 3382, 3383, 3391, 3391 ]
y: [ 3524, 3524, 3532, 3533, 3540, 3543, 3546, 3543, 3545, 3536, 3536, 3525, 3524, 3572, 3654, 3657, 3764, 3824, 3836, 3842, 3862, 3904, 3923, 3925, 3969, 3969, 3776, 3761, 3745, 3727, 3724, 3724, 3710, 3708, 3699, 3671, 3653, 3648, 3644, 3625, 3610, 3610, 3606, 3592, 3528 ]
tags: [ wilderness ]
main_wilderness_multi_area:
wilderness_main_multi_area:
area:
x: [ 3200, 3392, 3392, 3328, 3328, 3136, 3136, 3192, 3192, 3152, 3152, 3136, 3136, 3112, 3112, 3072, 3072, 3048, 3048, 3056, 3056, 3048, 3048, 3008, 3008, 3200 ]
y: [ 3968, 3968, 3840, 3840, 3520, 3520, 3648, 3648, 3752, 3752, 3840, 3840, 3872, 3872, 3880, 3880, 3896, 3896, 3872, 3872, 3864, 3864, 3856, 3856, 3904, 3904 ]
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Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@
package world.gregs.voidps.world.interact.entity.player.combat.consume.drink

import world.gregs.voidps.engine.client.message
import world.gregs.voidps.engine.entity.character.mode.move.enterArea
import world.gregs.voidps.engine.entity.character.mode.move.exitArea
import world.gregs.voidps.engine.entity.character.player.Player
import world.gregs.voidps.engine.entity.character.player.chat.ChatType
import world.gregs.voidps.engine.entity.character.player.skill.Skill
import world.gregs.voidps.engine.entity.character.setAnimation
import world.gregs.voidps.engine.entity.character.setGraphic
Expand All @@ -11,17 +14,36 @@ import world.gregs.voidps.engine.timer.timerStart
import world.gregs.voidps.engine.timer.timerStop
import world.gregs.voidps.engine.timer.timerTick
import world.gregs.voidps.world.interact.entity.combat.hit.directHit
import world.gregs.voidps.world.interact.entity.combat.inWilderness
import world.gregs.voidps.world.interact.entity.player.combat.consume.canConsume

fun inWilderness() = false

canConsume("overload*") { player ->
if (player.inWilderness) {
player.message("You cannot drink an overload potion while you're in the wilderness.", ChatType.Game)
cancel()
return@canConsume
}

if (player.timers.contains("overload")) {
player.message("You may only use this potion every five minutes.")
cancel()
return@canConsume
} else if (player.levels.get(Skill.Constitution) < 500) {
player.message("You need more than 500 life points to survive the power of overload.")
cancel()
return@canConsume
}
}

enterArea("wilderness") {
if (player.timers.contains("overload")) {
removeBoost(player)
}
}

exitArea("wilderness") {
if (player.timers.contains("overload")) {
applyBoost(player)
}
}
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Expand All @@ -36,6 +58,7 @@ timerStart("overload") { player ->
if (restart) {
return@timerStart
}
applyBoost(player)
player.queue(name = "overload_hits") {
repeat(5) {
player.directHit(100)
Expand All @@ -49,32 +72,37 @@ timerStart("overload") { player ->
timerTick("overload") { player ->
if (player.dec("overload_refreshes_remaining") <= 0) {
cancel()
removeBoost(player)
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return@timerTick
}
if (inWilderness()) {
player.levels.boost(Skill.Attack, 5, 0.15)
player.levels.boost(Skill.Strength, 5, 0.15)
player.levels.boost(Skill.Defence, 5, 0.15)
player.levels.boost(Skill.Magic, 5, 0.15)
player.levels.boost(Skill.Ranged, 5, 0.15)
} else {
player.levels.boost(Skill.Attack, 5, 0.22)
player.levels.boost(Skill.Strength, 5, 0.22)
player.levels.boost(Skill.Defence, 5, 0.22)
player.levels.boost(Skill.Magic, 7)
player.levels.boost(Skill.Ranged, 4, 0.1923)
}
}

timerStop("overload") { player ->
reset(player, Skill.Attack)
reset(player, Skill.Strength)
reset(player, Skill.Defence)
reset(player, Skill.Magic)
reset(player, Skill.Ranged)
player.levels.restore(Skill.Constitution, 500)
player.message("<dark_red>The effects of overload have worn off and you feel normal again.")
player["overload_refreshes_remaining"] = 0
}

fun applyBoost(player: Player) {
player.levels.boost(Skill.Attack, 5, 0.22)
player.levels.boost(Skill.Strength, 5, 0.22)
player.levels.boost(Skill.Defence, 5, 0.22)
player.levels.boost(Skill.Magic, 7)
player.levels.boost(Skill.Ranged, 4, 0.1923)
}

fun removeBoost(player: Player) {
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val skillsToReset = listOf(
Skill.Attack,
Skill.Strength,
Skill.Defence,
Skill.Magic,
Skill.Ranged
)

for (skill in skillsToReset) {
reset(player, skill)
}

player.levels.restore(Skill.Constitution, 500)
}

fun reset(player: Player, skill: Skill) {
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