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Overload fixes and revisions #533

Merged
merged 11 commits into from
May 18, 2024
Merged

Overload fixes and revisions #533

merged 11 commits into from
May 18, 2024

Commits on May 5, 2024

  1. * Revise the overload boost by applying it before the player takes da…

    …mage, in line with RuneScape's mechanics, rather than applying it ~5 ticks after damage is received.
    
    * Make the overload buff remain active even if a player logs out, ensuring its removal only upon the expiration of the timer.
    Syntax2022 committed May 5, 2024
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Commits on May 8, 2024

  1. * Change name of an area from main_wilderness_multi_area to `wilder…

    …ness_main_multi_area` to keep the same format as other areas like it.
    
    * Add `enterArea` to `Overload.kts` to handle any scenarios where a player would enter the wilderness with any overload effect active
    * Add check to stop players from using an overload potion while they're in the wilderness
    * Remove wilderness check to apply a reduced buff while drinking an overload
    Syntax2022 committed May 8, 2024
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  3. * Add exitArea so if a player were to enter the wilderness with the…

    … overload boosts it will be reapplied once they leave.
    
    * Change parsed string for `enterArea` from `wilderness*` to `wilderness`
    Syntax2022 committed May 8, 2024
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Commits on May 13, 2024

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Commits on May 15, 2024

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Commits on May 18, 2024

  1. Reapply boost every interval

    GregHib committed May 18, 2024
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  2. Tidy

    GregHib committed May 18, 2024
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  3. Removing boost when entering wilderness doesn't restore hp and only r…

    …educes to super-potion levels
    GregHib committed May 18, 2024
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  5. Tidy

    GregHib committed May 18, 2024
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