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This repository has been archived by the owner on Jan 4, 2022. It is now read-only.

Settings

kibotrel edited this page May 18, 2020 · 3 revisions

This menu is accessible from the main one. It allows the user to tweak some parameters to alter/modify how the graphic output is built.

Breakdown

  • Fog of war : ON / OFF

This is a post-process filter applied to the surrounding walls depending on the distance to the player.

  • Distance : 0 - 9

Defines the minimum distance at which "Fog of war" begins : the greater the value is, the farther it starts.

  • Sector borders : ON / OFF

Shows sector boundaries when activated, a good way to analyze the geometry of any built level.

  • Fly mode : ON / OFF

Toggle the ability to ignore gravity when the F key is pressed inside the loaded level.

  • Mode : Easy / Normal / Hard

Sets some game-rules depending of the selected difficulty. In Easy, the player has unlimited ammos, takes 50% damages and gets 200% regeneration rate on heal-pads. In Normal, no-more unlimited fire, 20 magazines and basic damage/heal. Finally in Hard, the player has only 10 magazines, takes 200% damages and gets 50% regeneration rate on heal-pads.

  • Resolution : 720p / 768p / 900p / 1080p

Selects the display quality of the game, nothing more, nothing less.

  • FOV : 30 - 245

Alters the player field of view, giving the illusion that the game goes faster or slower depending on the said value.

  • FPS : 30 / 60 / Unlimited

Cap the number of computed frames per second according to the requested value.

  • Light Intensity : 0 - 100

Tweaks the brightness of the post-processed light filter applied to certain sectors if set.

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