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v1.20.5

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@TheHorscht TheHorscht released this 06 Jun 20:38
· 1 commit to master since this release

v1.20.5:

  • FIX: Firing position of laser eyes

v1.20.4:

  • FIX: Portable anvil should no longer activate just by existing in the inventory when kicking.

v1.20.3:

  • Rework portable anvil slightly, is now activated by kicking it and shows an outline where
    it will spawn so you can better place it and also throw it/put it down without activating it.

v1.20.2:

  • FIX: Previous change broke with some mods that add spells.

v1.20.1:

  • FIX: A handful of high level spells (mostly touch of X) could incorrectly appear on low level wands.

v1.20.0:

  • Add a failsafe that spits out the wand/s, tablet/s and an error message if something goes wrong.

v1.19.0:

  • Add a mod setting to enable anvil mimics to spawn (disabled by default)

v1.18.2:

  • FIX: Portable anvil should now be given only once on spawn, as intended, not every time you reload the game.

v1.18.1:

  • FIX: Fungal shifts not being taken into account.

v1.18.0:

  • Add methods to allow other mods to add their own materials and items to recipes. (Check files\scripts\modded_content_example.lua)

v1.17.5:

  • Fix an easter egg.

v1.17.4:

  • Make portable anvil particle emitter look nicer. (Made by Spoopy Magic Boy)

v1.17.3:

  • FIX: Portable anvil room spawning two anvils inside each other.

v1.17.2:

  • Add setting for anvil reusability chance.

v1.17.1:

  • Add compatibility with Noitavania mod when adding the lava lake room.
  • Remove some tiny leftover pixels in the lava room room.

v1.17.0:

  • Add an item that can spawn a portable anvil room, needs to be enabled in the mod settings.
  • Add setting for starting with a portable anvil room.
  • Add setting for portable anvil spawn chance on item pedestals (default is 0).
  • Add setting to have an anvil spawn near the lava lake.
  • Add setting to make anvil never spawn naturally.

v1.16.8:

  • Add compatibility with Alternate Biomes mod.

v1.16.7:

  • Add setting for balancing out infinite anvils,
    you can now have the empty flask of a potion have a chance of breaking,
    so you can't abuse it infinitely by filling it up with water etc again and again.

v1.16.6:

  • Add compatibility with the "Spells Evolutions" mod

v1.16.5:

  • FIX: Errors with custom wands when capacity or mana recharge speed is less than or equal to 0

v1.16.4:

  • FIX: Healthium would not add heal spells on high level wands

v1.16.3:

  • FIX: The 50 gold goldnugget was being wrongly detected as a sunstone

v1.16.2:

  • Add setting for making tablets only add modifier always casts spells

v1.16.1:

  • Add setting for disabling the reducing of one stat when merging two wands

v1.16.0:

  • Added Omega sawblade to Runestone of Edges
  • Added recipes: Porridge, Gold, Kuu (Moon), Sauvan Ydin (Wandstone), Auringonsiemen (Sunseed),
    Aurinkokivi (Sunstone), Sädekivi (Beamstone), Paha Silmä (Evil Eye), Kuulokivi (Musicstone),
    Shiny Orb, Cruel Orb, Greed Die, Tannerkivi (Stonestone), Broken spell, Runestone of Metal,
    Crystal Key, Kakkakikkare (Poopstone)