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Releases: TheHorscht/Anvil-of-Destiny

v1.20.6

26 Jun 15:55
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  • Make physics item detection area a little bit bigger

v1.20.5

06 Jun 20:38
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v1.20.5:

  • FIX: Firing position of laser eyes

v1.20.4:

  • FIX: Portable anvil should no longer activate just by existing in the inventory when kicking.

v1.20.3:

  • Rework portable anvil slightly, is now activated by kicking it and shows an outline where
    it will spawn so you can better place it and also throw it/put it down without activating it.

v1.20.2:

  • FIX: Previous change broke with some mods that add spells.

v1.20.1:

  • FIX: A handful of high level spells (mostly touch of X) could incorrectly appear on low level wands.

v1.20.0:

  • Add a failsafe that spits out the wand/s, tablet/s and an error message if something goes wrong.

v1.19.0:

  • Add a mod setting to enable anvil mimics to spawn (disabled by default)

v1.18.2:

  • FIX: Portable anvil should now be given only once on spawn, as intended, not every time you reload the game.

v1.18.1:

  • FIX: Fungal shifts not being taken into account.

v1.18.0:

  • Add methods to allow other mods to add their own materials and items to recipes. (Check files\scripts\modded_content_example.lua)

v1.17.5:

  • Fix an easter egg.

v1.17.4:

  • Make portable anvil particle emitter look nicer. (Made by Spoopy Magic Boy)

v1.17.3:

  • FIX: Portable anvil room spawning two anvils inside each other.

v1.17.2:

  • Add setting for anvil reusability chance.

v1.17.1:

  • Add compatibility with Noitavania mod when adding the lava lake room.
  • Remove some tiny leftover pixels in the lava room room.

v1.17.0:

  • Add an item that can spawn a portable anvil room, needs to be enabled in the mod settings.
  • Add setting for starting with a portable anvil room.
  • Add setting for portable anvil spawn chance on item pedestals (default is 0).
  • Add setting to have an anvil spawn near the lava lake.
  • Add setting to make anvil never spawn naturally.

v1.16.8:

  • Add compatibility with Alternate Biomes mod.

v1.16.7:

  • Add setting for balancing out infinite anvils,
    you can now have the empty flask of a potion have a chance of breaking,
    so you can't abuse it infinitely by filling it up with water etc again and again.

v1.16.6:

  • Add compatibility with the "Spells Evolutions" mod

v1.16.5:

  • FIX: Errors with custom wands when capacity or mana recharge speed is less than or equal to 0

v1.16.4:

  • FIX: Healthium would not add heal spells on high level wands

v1.16.3:

  • FIX: The 50 gold goldnugget was being wrongly detected as a sunstone

v1.16.2:

  • Add setting for making tablets only add modifier always casts spells

v1.16.1:

  • Add setting for disabling the reducing of one stat when merging two wands

v1.16.0:

  • Added Omega sawblade to Runestone of Edges
  • Added recipes: Porridge, Gold, Kuu (Moon), Sauvan Ydin (Wandstone), Auringonsiemen (Sunseed),
    Aurinkokivi (Sunstone), Sädekivi (Beamstone), Paha Silmä (Evil Eye), Kuulokivi (Musicstone),
    Shiny Orb, Cruel Orb, Greed Die, Tannerkivi (Stonestone), Broken spell, Runestone of Metal,
    Crystal Key, Kakkakikkare (Poopstone)

Anvil of Destiny v1.15.5

14 Aug 13:48
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  • FIX: Some mods with custom spells would break the anvil

Anvil of Destiny v1.6.0

12 Aug 19:28
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  • CHANGE: The potion effect for worm blood now gives spells instead that drill or penetrate ground.
  • Added new potion effects for alchemic precursor, draught of midas and freezing liquid.
  • Added new potion effects for Arcane Alchemy potions.

Anvil of Destiny v1.5.0

14 Jul 17:13
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  • New recipes! You can now sacrifice potions if they are at least 80% full. Not all materials are supported.
    They go in place of a second wand and you can also add a tablet like usual to add a random always cast spell.
    The effect will be different depending on the material used. Most will add spells related to the material and
    buff certain stats while others will add unique effects. Spells will only be added if there's enough space.
  • Reworked the code, because of that there might be bugs. Please let me know if you find any so I can fix them.

Anvil of Destiny v1.4.9

01 Mar 13:44
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  • FIX: Output wand should now have at least one projectile spell MOST of the time
  • Statues will once again get angry when the anvil gets damaged

Anvil of Destiny v1.4.8

28 Feb 10:30
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  • Add more inter-mod compatibility support

Anvil of Destiny v1.4.7

26 Feb 16:24
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  • Added support for other mod authors to influence anvil spawn probability
  • Removed the anvil damage check again because it triggered even though nothing was damaged...

Anvil of Destiny v1.4.6

25 Feb 23:09
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  • Anvil damage detection is working again (albeit slightly different) and statues are willing to get angry again
  • Added smithing animation!
  • When spawning the wand, the appropriate sprite now shows instantly
  • Fixed audio incompatibility with other mods
  • Improved easter egg slightly
  • Output wands should now always have at least 1 spell in them
  • Balance tweak: New wand should not get capacity reduced by 2 anymore (was 10% chance before)

Anvil of Destiny v1.4.5

21 Feb 17:52
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  • FIX: Temporary workaround for the anvil being movable. It's immovable now again, but the check if it's damaged doesn't work, and the statues won't get angry. I'll re-add that later.