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Japa edited this page Jul 3, 2016 · 2 revisions

Used to define shape-related textures used by Armok Vision.

Typically, these textures are set according to tiletype, though any other method of choosing them will work fine.

They can also be set according to the mesh definition, in which case, anything set by other methods is ignored. This is the preferred method of defining these textures for baked meshes.

#Valid Attributes:

Attribute Description Valid Values
normal Normal map. Any PNG or JPG file.
alpha Alpha map. Black is transparent, white is opaque. Grey is partially transparent, if the shader supports it. Any greyscale PNG or JPG file.
occlusion Sets how much each part of the model is exposed to ambient light, such as when it is in shadow. Any greyscale PNG or JPG file.
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