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v0.71.563

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@turanszkij turanszkij released this 31 Aug 05:46
· 28 commits to master since this release

Changelog since last release:

  • added CharacterComponent, an optimized C++ implementation of the character movement, collision, foot placement, path finding logic combined. The character controller script was rewritten to use it instead of implementing it all in Lua
  • added new shader effects: cloak (discolored transmission), chromatic aberration, desaturation
  • added voxel grid to mesh feature: useful for creating simplified meshes for physics by voxelizing a mesh
  • added volumetric lights for path tracing
  • added volumetric fog boost value for volumetric lights (easy control for volumetric effect per light)
  • ocean occlusion culling is a lot more precise, results in increased rendering efficiency when ocean is not visible
  • multithreaded inverse kinematics
  • added mesh shaders as experimental feature, it can be turned on in graphics settings. This can make object rendering faster in some cases. Currently it only works on Nvidia GPUs