An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
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Updated
Nov 20, 2019 - C++
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
This is a simple project for volume rendering of DICOM data in Unity.
Implement Volume Rendering in iOS development environment
M.Sc. Dissertation project to synthesise light fields from sample renderings of volumetric data using deep learning
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