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docs: Apply suggestions from code review
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spencer-lunarg authored Aug 21, 2024
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -39,7 +39,7 @@ These resources can be helpful to refine your issue, work out an application/dri
### Internals

The Validation Layers are broken up as many smaller internal "Validation Objects" each tasked with own job.
[Core Checks](./docs/core_checks.md) is what is on by default, but there are other validation such as [Synchronization Validation](./docs/synchronization.md), [GPU Assisted Validation](./docs/gpu_validation.md), and [more](./docs/README.md).
[Core Checks](./docs/core_checks.md) is what is enabled by default, but there are other validation objects that can be additionally enabled, such as [Synchronization Validation](./docs/synchronization.md), [GPU Assisted Validation](./docs/gpu_validation.md), and [more](./docs/README.md).
There are also a few [limitations](./docs/limitations.md) that the Validation Layers can not handle due the nature of being a Vulkan Layer.

## Version Tagging Scheme
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2 changes: 1 addition & 1 deletion docs/limitations.md
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Expand Up @@ -20,7 +20,7 @@ If an app is trying to use `VkBindImageMemoryInfo`, but is setting the `sType` a

The Validation Layers (as well as any other layer or driver) uses the `sType` to know how to cast the `void* pNext`, so if it is wrong, there is no way a Vulkan Layer could know.

There are VUID such as `VUID-VkBufferCreateInfo-pNext-pNext` that limit which `sType` can appear in the pNext chain, but something the 2 `sType` being mixed up both might be valid to use in that case.
There are VUID such as `VUID-VkBufferCreateInfo-pNext-pNext` that limit which `sType` can appear in the pNext chain, but something the 2 mixed up `sType` can both be valid by chance, and there will be no validation error.

### Dereferencing Pointers

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