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Releases: pgallo725/oldgoldmine

v1.1.0

08 Jun 18:51
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Here's a list of the major changes and improvements that are included in this build compared to the original (delivered) version of the project:

GAMEPLAY & BALANCE

  • Improved scoring system and balanced multipliers
  • Reworked procedural generation of level and obstacles
  • Better handling of difficulty settings

ART & ASSETS

  • Added one extra unlockable minecart type
  • Added more visual variety of the surrounding environment (cave) during gameplay
  • Updated most textures, increasing their quality (standard resolution is now 2K)
  • Refined and optimized several 3D models in the game

UI & MENUS

  • Added in-game Options menu, with volume settings and a few display options
  • Several UI improvements and optimizations

ENGINE & TECH

  • Implemented billboard support
  • Improved 3D rotation code for the Camera and GameObjects

GRAPHICS

  • Enable 4x MSAA by default for a cleaner presentation
  • Improve lighting settings for the environment and all gameplay objects

AUDIO

  • Added music fade-out effect when transitioning to the game from the menus
  • Other audio handling and soundtrack playback improvements

MISC

  • General project cleanup and refactoring
  • Updated Monogame version 3.6 => 3.8
  • Extended code documentation