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SP23-HSCI-234

Code repository for HSCI-234: Computer Science for Designers & Artists.
Examples below can be viewed and run on GitHub Pages at:
https://pa-nik.github.io/SP23-HSCI-234/

resources

Editing files on GitHub - how to edit files in your repository

Creating a GitHub Pages site - how to deploy your repository as a website

raw.githack.com - use this site to immediately preview your index.html (raw version) by replacing raw.githubusercontent.com in the URL with raw.githack.com

p5.js Reference - this reference uses the JavaScript syntax, but usage is almost the same in PyScript, just add p5. at the beginning of each function name or p5 variable.

code template

PyScript + P5 - new p5 library template including event functions

class 01

Hello Python! - PyScript terminal (REPL)

class 02

Begin P5 - blank p5 library template
2.1 Basic Shapes - drawing geometric shapes
2.2 Shapes Properties - stroke weight, cap, join properties
2.3 Colors - fill and stroke colors
2.4 Drawing with Variables - variables in drawing functions
In-Class Practice - in-class practice examples
Glossary - computer science terms

class 03

3.1 Built-in p5 Variables - p5.width, p5.height, p5.mouseX, p5.mouseY variables
3.2 Random Function - using randomness
3.3 Transformation Functions - using transformations like translate, rotate, scale
3.4 Defining Functions - how to define and call functions
In-Class Practice - in-class practice examples
Flower Exercise - drawing with transformations, functions and repetition
Glossary

class 04

4.1 Global Variables - using global variables
4.2 Conditionals - conditions, relational and logical operators
4.3 Mouse Conditions - conditions with p5.mouseIsPressed, p5.mouseButton
4.4 Key Conditions - conditions with p5.keyIsPressed, p5.key, p5.keyCode
In-Class Practice (Terminal)
In-Class Practice (p5)
Glossary

class 05

5.1 Function Return Value - using function return statement
5.2 Button Functions - creating buttons with functions and return values
Pong V1 - version 1 of Pong game
In-Class Practice
Glossary

class 06

6.1 Event Functions - using events like mousePressed(), keyPressed(), etc.
6.2 Program State - using state machine for program behavior
6.3 Timing - using p5.millis() function for timing
Pong V2 - Pong game with program state and timer
In-Class Practice

class 07

7.1 Object Attributes - using objects and their attributes
7.2 Object Methods - using objects methods
7.3 Initializing Objects - using the __init__ method to initialize objects
In-Class Practice
Traffic Light Exercise
Glossary

class 08

8.1 Drawing Images - using p5.loadImage, p5.image functions
8.2 Drawing Text - using p5.loadFont, p5.textFont, p5.text functions
8.3 Encapsulation & Abstraction - encapsulation and abstraction in OOP
Space Invaders V1 - version 1 of Space Invaders game

class 09

9.1 Inheritance & Polymorphism - inheritance and polymorphism in OOP
9.2 String as Sequence - using string sequence items, slicing and methods
9.3 List as Sequence - using lists, list slicing and methods
9.4 List of Objects - creating and manipulating a list of objects
In-Class Practice

class 10

10.1 while Loop - while loop example
10.2 2D List - 2D list (list of lists) example
In-Class Practice
Space Invaders V2 - version 2 of Space Invaders game

extra examples

Sound Example - using the p5.sound library
Rotate to Cursor - angle to cursor using p5.atan2

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