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Lugaru HD 1.1

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@akien-mga akien-mga released this 29 Sep 09:24
· 203 commits to master since this release

Version 1.1 - 14 December 2016

First release of the open source Lugaru project! It contains most commits
made from various contributors since the open sourcing in 2010, and is
therefore more advanced than the preceding Lugaru HD release by Wolfire.

Downloads

Highlights

  • Multiple campaigns support, making it easier to install and play mods!
  • These Lugaru mods are included by default as alternative to the Turner
    official campaign:
    • Temple, by Silb
    • Empire, by Jendraz
    • The Seven Tasks, by Philtron R. (albeit with some engine-related issues)
  • All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD
    by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
  • Window and input management ported from SDL 1.2 to SDL 2.0, improving the
    support for modern screen resolutions and fullscreen mode, as well as
    better input handling.

Detailed changes

Project:

  • Migrated the project from Bitbucket to GitLab.com, the latter being more
    interesting feature-wise and based on an open source core
  • Migrated the project from mercurial to git as the latter is better known,
    and necessary as part of the GitLab migration
  • Set up continuous integration (CI) and binaries deployment with gitlab-ci:
    Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64
  • Removed obsolete bundled dependencies, both binaries and source code

Engine:

  • Added support for installing and playing multiple campaigns
    • The current campaign can be changed in the level selection menu
  • Migrated from SDL 1.2 to SDL 2 (#2), with in particular:
    • improved screen resolution detection and handling, especially in
      fullscreen
    • switched input method from keycodes to scancodes
  • Dehardcoded game data loading, making proper system-wide installs possible
    on Linux (#21)
    • This change broke some of the compatibility with existing mods, as the character
      clothes paths were hardcoded in the map files. It might also have impacted the
      modding tools to some extent, potential regressions will be fixed in future releases.
  • Renamed debug mode to devtools and improved the corresponding documentation
    Devtools are toggled with --devtools switch or adding a Devtools: 1
    entry to the config.txt (#32)
  • Added automatic progress saving upon level completion, and not only when
    closing the game.
  • Use standard directories to store game config and user data (#22):
    • Linux: XDG_CONFIG_HOME (default ~/.config/lugaru) and XDG_DATA_HOME
      (default ~/.local/share/lugaru)
    • OSX: ~/Library/Application Support/Lugaru
    • Windows: %APPDATA%\Lugaru, i.e. C:\Users\<you>\AppData\Roaming\Lugaru
  • Add Linux installation instructions, together with desktop file, metainfo,
    icon and man page (#15, #27, #28)
  • Improved command line options parsing and added --help output (#14)
  • Fixed nomousegraboption (#5)
  • Added Fullscreen parameter in the options GUI, and Alt+Return as hotkey to
    toggle fullscreen mode
  • Increased default resolution from 640x480 to 1024x768 and bumped default
    visual details to the maximum level (#15)
  • Added "stereo" anaglyph 3D display mode to play with 3D glasses
  • Lots of code refactoring and modernisation, fixed warnings
  • Lots of bug fixes
  • Fixed compilation against modern compilers (GCC 5/6 - including MinGW - and
    Clang 3.8/3.9 so far)

Game content: