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ooxi edited this page Jan 29, 2016 · 4 revisions

The following features have been suggested by the community and are evaluated for implementations. Patches welcome!

Common

  • A roadmap with the accepted ideas from this list.
  • Pdf user manual in all supported languages.
  • A common engine of tooltips which is integrated with current user control framework.
  • Split violetland into two parts - a library that does main processing and a client that uses opengl to render gamestate.
  • Installer for windows package.

Graphics

  • Don't use opengl lighting, use multitexturing.
  • Switch in options that controls amount of blood in game: less blood (for slow machines to work around issue 35), medium blood (as is now), more blood (for those players who likes blood, sometimes want to see blood just gushing out of the screen).
  • Muzzleslash
  • Persistent shells on the ground

Gameplay

  • Some obstacles on map as new game mode (rocks - shelter from the bullets, trees - where monsters can be hidden).

Monsters

  • Monster which can shoot.
  • Monster which can teleport (he should has short teleport range and should do some preparations (visible to player) just before teleportation.
  • Monster which goes to player and explodes, damages player (kamikaze) (player can shoot him to damage some other monsters).
  • Invisible monster (he can be "visible" like in DOOM-1 or totally invisible).

Perks

  • Player can have two weapons simultaneously (may be various rules).
  • Perks as tree instead of plain list.
  • Standard flamethrower does not burn monsters, just hurts them. When you take the Napalm perk, it loades your grenades, M-32 and flamethrower with napalm. I want to make monsters burn and flap, fled in random direction and burn all in its path.
  • Nuclear grenades.

Powerups

  • Madness - like a bomb, but instead of instant damage in range monsters will eat each other.
  • Vodka - health will be immediately restored, but for some time player will shoot and go not exactly in right direction.
  • Shield - player will become immortal for some time.

Weapons

  • Gattling gun (like minigun in Crimsonland: player speed decreases, but weapon have big holder, high shooting rate and powerfull bullets).
  • Mines.

Build environment

  • Reduce _WIN32 #ifdefs
  • Automatically create Ubuntu (at least trusty amd64) packages