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tunemod

TUNE Race Rebalance Mod

TUNE MOD FULL DOCUMENTATION

Every character now starts with:

  • A nazar charm to remove spirits.

  • Nocturna starts with a titanium cutlass and Bolt and Mary with a titanium spear

The following items have been removed:

  • Every base weapon except axe.
  • Every axe except base.
  • Blood and Gold dagger.
  • The following really strong items: Lunging, Leaping, Magic Chicken, Magic Ham, Magic Cookies
  • Every scroll.

The following items have been changed:

  • Whips are now piercing.
  • Obsidian armour is now 1, 1.5 and 2 depending on multiplier.
  • Blunderbuss and Rifle have had their knockback removed.
  • Tomes now cast the greater version of the spell.
  • Quake, Fear, and Gigantism scrolls have been changed to tomes which come in packs of 2.
  • Need and Enchant scrolls have been reskinned to be single-use tomes.
  • Courage shovel now only digs tier 1 walls.
  • The map is now a torch with luminous torch brightness. This is a nerf to the shrine of darkness.
  • Some spells have had their cooldowns changed:
  • Bomb and Transmog are now 10 cooldown (0.5 hp blood magic cost).
  • Earth and Pulse are now 15 cooldown (1 hp blood magic cost).
  • Shield and Freeze are now 24 cooldown (1.5 hp blood magic cost).

The following item pools/item chances have been changed:

  • Strength charm has been removed from all pools. You need to get it from a boss shrine!
  • Increased cost of map, compass, torch of walls, and various tomes/scrolls.

The following enemies have been changed:

  • Gray Goblins have had their damage nerfed to 2.5 hearts to avoid some nasty one-shots.
  • Skeletons now deal: 0.5/1/1.5 damage (down from 0.5/1.5/2)
  • Armored skeletons now deal: 1/1.5/2 (down from 0.5/1.5/2.5)
  • Skeleton Knights now deal 1.5/2/2.5 (down from 1/2/3)
  • Large sprite enemies have had their top halves turned partially transparent so you can see enemies behind them.
  • Ghosts and shopkeeper ghost have had their silhouettes removed, so you can see them better.

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