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@misyltoad misyltoad released this 28 Aug 23:45
· 88 commits to main since this release

We are proud to announce the first release of VPhysics Jolt (Volt⚡️)

VPhysics Jolt is a replacement for standard IVP/Havok VPhysics in Source by me (@Joshua-Ashton) and @Slartibarty and is massively more performant and handles way more objects.

VPhysics Jolt uses Jolt Physics by @jrouwe ( https://github.com/jrouwe/JoltPhysics ) which is a high performance multi-threaded physics library.

We have brought the magic physics multi-threading to Source -- without sacrificing support for game-code collision validation, callbacks, and touch listeners.

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You can grab the files below for Garry's Mod x64 or Source SDK 2013 MP.

Garry's Mod Installation:

To install Volt for Gmod on Windows, you must first opt-in to the x86_64 beta branch of Gmod on Steam.
Next navigate to your Gmod folder, IE: steamapps/common/GarrysMod. In that folder, go to bin/win64, this is where all of the game's binaries live. You must replace vphysics.dll in here with the vphysics_jolt_static.dll provided in the Windows release of Volt.
Note that you must rename the DLL, simply placing it in the directory will not work. You'll know it installed correctly by launching the game, entering a map, and typing vjolt_ in the console, you should be presented with a list of new console variables to tweak.

Update:

Added a Linux build for Garry's Mod x64 compiled against Debian 11. See readme.txt in that folder for more information.