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Haskell RPG Tile Engine

Welcome to this small yet capable RPG tile engine crafted with Haskell. This project provides a simple foundation to build tile-based RPG adventures using JSON-like configuration files stored in a levels folder.

Features

  • Simple Level Design: Quickly sketch and design levels by defining elements such as items, enemies, doors, and more in easy-to-use JSON-like files.
  • Customizable Assets: Adjust the appearance, damage potential, and other attributes of various game assets as per your requirements.
  • Tile-Based Exploration: Embark on a journey where you navigate through levels tile by tile, seeking exits, and encountering various entities along the way.

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