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asteroids

asteroids spin-off in Rust

I'm using this project to learn Rust.

Based on this tutorial.

How to run

  1. Clone the repo.
  2. Change into the directory.
  3. Run cargo run

New features added already

  • Converted to Bevy 0.10
  • Fixed bullet bug where the bullet first shows up in the center of the screen
  • Added start menu and settings menus (followed this example)

Roadmap

  • Allow lives for the ship
  • Add pause menu
  • Return to menu on death
  • Keep a high score (longest duration plus asteroids shot or something)
  • Change shape of asteroids to something more visually interesting
  • Add sound effects
  • Build with webassembly for online play?
  • Make a more complicated game from it where you can get powerups or upgrade your ship?

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