This project introduces an efficient and effective method to render animated, lifelike clouds in real-time. Our clouds dynamically react to other world-parameters like the position of the camera or the sun. Our clouds are also conveniently parameterized to allow for flexible customization of its density, position, sizes, etc.
- Interactive real-time smoke rendering
- Spherical voxelization of a 3D texture using billboards
- Voxel cone tracing
- Sam Freed. "Tessellated Voxelization for Global Illumination using Voxel Cone Tracing." Master's Thesis 2018. California Polytechnic State University, San Luis Obispo Digital Commons.
- Robert Larsson. "Interactive Real-Time Smoke Rendering." Master's Thesis 2010. Chalmers University of Technology.
- Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. Interactive Indirect Illumination Using Voxel Cone Tracing. NVIDIA Research 2011.