Skip to content

v1.0.0-rc2.2

Compare
Choose a tag to compare
@xushiwei xushiwei released this 05 Dec 17:05
· 175 commits to v1.0 since this release
4a5cf7a

new features:

  • high-efficiency pixel collisions
  • sprite.think
  • sprite.width/height => costumeWidth/Height
  • sprite.bounds
  • sprite.pixel(x, y)
  • sprite.touchingColor
  • sprite.setRotationStyle
  • sprite.setEffect/changeEffect: ColorEffect/BrightnessEffect
  • sprite.clearGraphEffects
  • sprite.stop also can stop onTick events
  • sprite.glide with animation
  • onLoaded when sprite.reload
  • add conf.ScreenshotKey
  • volume/setVolume/changeVolume
  • add map.mode/width/height
  • add window resize
  • tutorial/00-Blank
  • tutorial/00-Hello
  • wrapper mobile mouse events
  • assets for mobile support (setupWorkDir)
  • support mobile compile (ios/android)

changes:

  • game.reset: Stop(AllOtherScripts)
  • config: currentCostumeIndex => costumeIndex/sceneIndex; costumes => scenes
  • config: bitmapResolution = 1 in default
  • reload bugfix: sprite.dying state
  • sprite.touching bugfix
  • can removeFromList many times
  • sprite in world range
  • game "stepUnit" change to map.gridUnit
  • window resize not change world map
  • remove reiszeWindow in layout method (to fix draw crash)