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fix: Sprite Glide panics #319 #321

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Sep 6, 2024
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7 changes: 5 additions & 2 deletions sprite.go
Original file line number Diff line number Diff line change
Expand Up @@ -648,8 +648,11 @@ func (p *Sprite) goAnimateInternal(name string, ani *aniConfig, isBlocking bool)
fromvalf = frameFrom
tovalf = frameTo
} else {
fromvalf = fromval.(float64)
tovalf = toval.(float64)
if ani.AniType != aniTypeGlide {
// glide animation, the type of value is vector2, not float
fromvalf = fromval.(float64)
tovalf = toval.(float64)
}
}

if ani.AniType == aniTypeFrame {
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