Skip to content

Commit

Permalink
Merge pull request #140 from xushiwei/gop
Browse files Browse the repository at this point in the history
reload bugfix: sprite.dying state
  • Loading branch information
xushiwei committed Dec 5, 2021
2 parents 1f6ca3c + 635510b commit 8fa01b8
Show file tree
Hide file tree
Showing 5 changed files with 33 additions and 21 deletions.
1 change: 1 addition & 0 deletions game.go
Original file line number Diff line number Diff line change
Expand Up @@ -423,6 +423,7 @@ func (p *Game) loadSprite(sprite Spriter, name string, gamer reflect.Value) erro
//
// init sprite (field 0)
vSpr := reflect.ValueOf(sprite).Elem()
vSpr.Set(reflect.Zero(vSpr.Type()))
base := vSpr.Field(0).Addr().Interface().(*Sprite)
base.init(baseDir, p, name, &conf, gamer, p.getSharedImgs())
p.shapes[name] = sprite
Expand Down
2 changes: 1 addition & 1 deletion sprite.go
Original file line number Diff line number Diff line change
Expand Up @@ -384,7 +384,7 @@ func (p *Sprite) OnTurning__1(onTurning func()) {
})
}

func (p *Sprite) Die() { // prototype sprite can't be destoryed, but can die
func (p *Sprite) Die() { // prototype sprite can't be destroyed, but can die
const aniName = "die"
p.SetDying()
if ani, ok := p.animations[aniName]; ok {
Expand Down
37 changes: 17 additions & 20 deletions test/Reloadable/Monkey.spx
Original file line number Diff line number Diff line change
@@ -1,38 +1,35 @@
func turnOrStep(where int) {
if int(heading) != where {
turnTo where
} else {
step 10
}
}

onStart => {
for {
wait 0.5
println "Hello spx"
}
}

onClick => {
say "You killed me!", 1
die
}

onKey KeyUp, => {
turnTo Up
turnOrStep Up
}

onKey KeyRight, => {
turnTo Right
turnOrStep Right
}

onKey KeyDown, => {
turnTo Down
turnOrStep Down
}

onKey KeyLeft, => {
turnTo Left
}

onKey KeyA, => {
turn Left
}

onKey KeyD, => {
turn Right
}

onKey KeyW, => {
turn -90
}

onKey KeyX, => {
turn 90
turnOrStep Left
}
8 changes: 8 additions & 0 deletions test/Reloadable/Monkey2.spx
Original file line number Diff line number Diff line change
Expand Up @@ -3,3 +3,11 @@ onStart => {
turnTo Mouse
}
}

onStart => {
for {
if touching("Monkey") {
say "You touch me!", 1
}
}
}
6 changes: 6 additions & 0 deletions test/Reloadable/res/ch-2.json
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,12 @@
],
"costumeIndex": 0,
"zorder": [
{
"type": "sprite",
"target": "Monkey",
"x": 0,
"y": 50
},
{
"type": "sprite",
"target": "Monkey2",
Expand Down

0 comments on commit 8fa01b8

Please sign in to comment.