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//------------------------------------------------------------------------------ | ||
// vertexpull-sapp.c | ||
// | ||
// Demonstrates vertex pulling from a storage buffer. | ||
//------------------------------------------------------------------------------ | ||
#include "sokol_app.h" | ||
#include "sokol_gfx.h" | ||
#include "sokol_log.h" | ||
#include "sokol_glue.h" | ||
#define HANDMADE_MATH_IMPLEMENTATION | ||
#define HANDMADE_MATH_NO_SSE | ||
#include "HandmadeMath.h" | ||
#include "dbgui/dbgui.h" | ||
#include "vertexpull-sapp.glsl.h" |
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@ctype mat4 hmm_mat4 | ||
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@vs vs | ||
uniform vs_params { | ||
mat4 mvp; | ||
}; | ||
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struct vertex_t { | ||
vec3 pos; | ||
vec4 color; | ||
}; | ||
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readonly buffer ssbo { | ||
vertex_t vtx[]; | ||
}; | ||
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out vec4 color; | ||
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void main() { | ||
gl_Position = mvp * vec4(vtx[gl_VertexIndex].pos, 1.0); | ||
color = vtx[gl_VertexIndex].color; | ||
} | ||
@end | ||
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@fs fs | ||
in vec4 color; | ||
out vec4 frag_color; | ||
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void main() { | ||
frag_color = color; | ||
} | ||
@end |