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dumptruckDS/progs_dump_qc

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progs_dump_qc

THIS REPOSITORY HAS BEEN REPLACED. It is being kept for historical reasons.

Please see https://github.com/progs-dump-dev/progs_dump for further development.


Changes from version 2.0.0 to 3.0.0

September 2022

  • Fixed QSS crash in mobot.qc (paavohuhtala)
  • Fixed syntax error in Enforcer.qc (paavohuhtala)
  • Added in-fighting modes to monsters (ILike80sRock)
  • Added breakable spawnflags to func_fall2 (whirledtsar)
  • Added explosive projectiles to HellKnight (ILike80sRock)
  • Renamed potentially offensive file name (progs.src, spawn.qc)
  • Fixed Voreballs not homing in func_monster_spawner Shalraths (ILike80sRock)
  • Added trigger_changetarget (ILike80sRock)
  • Added Wait for retrigger spawnflag to trigger_multiple (ILike80sRock)
  • Added style 4 to Ogre - shoots lavaballs (JaycieErysdren)
  • Quake Info Pool fixes: https://www.quake-info-pool.net/q1/qcfix.htm
  • Fixed armor affected by drowning damage (dumptruck_ds)
  • Added gravity, solidity, back-and-forth, only once and play count spawnflags to misc_model (Inky, bmFbr)
  • Added trigger/toggle animations to misc_model using target_setstate (bmFbr)
  • Added info_intermissiontext for custom intermission messages (ILike80sRock)
  • Added skip_id1_overrides worldspawn key to disable hardcoded map features like intermissions and E1M8 gravity (ILike80sRock)
  • Added PASSIVE_ALWAYS and PASSIVE_UNTIL_ATTACKED spawnflags (dumptruck_ds)
  • Added Looping spawnflag to play_sound_triggered which allows triggered, looping sounds to restart after a save (bmFbr)
  • Added Turret Mode spawnflag for Grunts, Enforcers, Ogres, Ogre Marksmen, Hellknight, Shalrath, Shamblers and Zombies. (dumptruck_ds, ILike80sRock)
  • Fixed armor taking damage with Pentagram of Protection (johnfitz)
  • Added custom sound keys and new options for func_new_plat (Alkaline, bmFbr)
  • Made Zombies partially z-aware only in Turret Mode (dumptruck_ds, Preach)
  • Removed "in wall" dprint on monster with I_AM_TURRET spawnflag (dumptruck_ds)
  • Fixed Fiend and Dog instakill bug (dumptruck_ds, Preach)
  • Added custom projectiles with exploding options to Wizard (ILike80sRock)
  • Added trigger_textstory and target_textstory to show long centerprint texts can fade background and trigger sounds (bmFbr)
  • Fixed missing sound_attack keys on Grunts (ILike80sRock)
  • Added Style 1 to Shambler (throws lavaballs, works in turret mode) (dumptruck_ds)
  • Added misc_modeltrain allowing custom triggered animations for monster models and other trains (Alkaline, bmFbr)
  • Consolidated TrenchBroom FGDs into one file that now displays custom models and skins (dumptruck_ds, bmFbr)
  • Added homing key to monsters and styles that shoot projectiles (ILike80sRock)
  • Added proj_speed_mod to modify monster projectile speeds (ILike80sRock)
  • Added custom path alignment using origin textures to func_train (TheRektafire)
  • Added in-fighting mode -1 Never in-fight (ILike80sRock)
  • Added Spawn Silently spawnflag to monsters (wait 1 can still be used) (dumptruck_ds)
  • Added trigger_monsterface: Running monsters that do not see their target and touch this will face in the direction of the trigger's angle instead of the unseen target. (TheSolipsist)
  • Added func_shadow, misc_shadowcontroller and switchable shadow support to doors and brushmodels (bmFbr)
  • Added func_togglevisiblewall, a toggleable version of func_wall (bmFbr)
  • Added SILENT spawnflag to func_fall (dumptruck_ds)
  • Added START_HIDDEN spawnflag to misc_model (Alkaline, dumptruck_ds)
  • Added random delay to triggerspawned monsters [delay -1] (dumptruck_ds)
  • Added rapid fire Nailgun styles to Grunt and Enforcer (ILike80sRock)
  • Added KexDynamicLight to entity files (dumptruck_ds)
  • Added custom sound support for func_rotate_door (Inky)
  • Added custom model support to Silver and Gold keys (dumptruck_ds)
  • Replaced sound effects with public domain alternatives (dumptruck_ds)
  • Added custom noise key to misc_sparks (dumptruck_ds)
  • Added light_sprite_flame (dumptruck_ds)
  • Added missing spawnflags to fog entities (dumptruck_ds)
  • item_health_vial will over heal player and rot like Megahealth (dumptruck_ds)
  • Added NO_LAVASPLASH spawnflag to boss2 (dumptruck_ds)
  • Fixed error in item_backpack (dumptruck_ds)
  • Added new spawnflags to func_bossgate and func_episodegate that reverse their functionality (ILike80sRock)

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