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Bump SixLabors.Fonts from 1.0.0-beta19 to 2.0.2 #408

Bump SixLabors.Fonts from 1.0.0-beta19 to 2.0.2

Bump SixLabors.Fonts from 1.0.0-beta19 to 2.0.2 #408

Triggered via push February 16, 2024 00:21
Status Failure
Total duration 10m 47s
Artifacts 9
generate_version_number
1s
generate_version_number
build_linux_consoleapp
56s
build_linux_consoleapp
build_windows_consoleapp
1m 36s
build_windows_consoleapp
build_linux_monogame_desktopgl
1m 9s
build_linux_monogame_desktopgl
build_windows_monogame_desktopgl_onlinux
1m 22s
build_windows_monogame_desktopgl_onlinux
build_windows_monogame_desktopgl
2m 35s
build_windows_monogame_desktopgl
build_windows_monogame_windowsdx
4m 16s
build_windows_monogame_windowsdx
build_windows_Android
4m 42s
build_windows_Android
build_windows_AndroidForFireStick
4m 47s
build_windows_AndroidForFireStick
build_docker_monogame_blazor
3s
build_docker_monogame_blazor
Matrix: codeqlanalyze
release_nuget
0s
release_nuget
release_github
0s
release_github
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5 errors and 35 warnings
build_docker_monogame_blazor
Username and password required
build_docker
Username and password required
build_windows
Codecov: Failed to properly create commit: The process 'D:\a\_actions\codecov\codecov-action\v4\dist\codecov.exe' failed with exit code 1
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Blazor/Pages/Index.razor.cs#L15
'Index.OnAfterRender(bool)': no suitable method found to override
codeqlanalyze (csharp)
We were unable to automatically build your code. Please replace the call to the autobuild action with your custom build steps. Encountered a fatal error while running "C:\hostedtoolcache\windows\CodeQL\2.16.2\x64\codeql\csharp\tools\autobuild.cmd". Exit code was 1 and last log line was: Error: Could not auto-detect a suitable build method. See the logs for more details.
build_windows_Android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: microsoft/setup-msbuild@v1.3, damienaicheh/update-android-version-manifest-action@v1.0.0. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_windows_Android
The following actions uses node12 which is deprecated and will be forced to run on node16: damienaicheh/update-android-version-manifest-action@v1.0.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L39
Dereference of a possibly null reference.
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.SystemBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'WindowManagerLayoutParams.LayoutInDisplayCutoutMode' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.StatusBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'LayoutInDisplayCutoutMode.ShortEdges' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: microsoft/setup-msbuild@v1.3, damienaicheh/update-android-version-manifest-action@v1.0.0. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_windows_AndroidForFireStick
The following actions uses node12 which is deprecated and will be forced to run on node16: damienaicheh/update-android-version-manifest-action@v1.0.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'WindowManagerLayoutParams.LayoutInDisplayCutoutMode' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'LayoutInDisplayCutoutMode.ShortEdges' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.SystemBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (javascript)
No files were found with the provided path: ./artifacts/javascript.zip. No artifacts will be uploaded.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L39
Dereference of a possibly null reference.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.StatusBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'WindowManagerLayoutParams.LayoutInDisplayCutoutMode' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'LayoutInDisplayCutoutMode.ShortEdges' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)

Artifacts

Produced during runtime
Name Size
DeveMazeGeneratorCore.ConsoleApp.Linux Expired
37.2 MB
DeveMazeGeneratorCore.ConsoleApp.Windows Expired
37.3 MB
DeveMazeGeneratorCore.MonoGame.Android_aab Expired
30.2 MB
DeveMazeGeneratorCore.MonoGame.Android_apk Expired
30.2 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_linux-x64 Expired
30.1 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_win-x64 Expired
22.3 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_win-x64_onlinux Expired
22.3 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_win-x64_onlinuxtargz Expired
31 MB
DeveMazeGeneratorCore.MonoGame.WindowsDX_win-x64 Expired
48.3 MB