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Releases: deavid/unhaunter

v0.2.3

23 Jun 19:33
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Version 0.2.3 - 2024-06-23

Features:

  • New Consumable Items:
    • Salt: You can drop salt on the ground, and if the ghost walks over it,
      it will leave a trace of salt where it goes. These traces are only visible
      under UV light.
    • Quartz Stone: It absorbs the ghost's hunting energy, effectively shortening
      hunts and protecting the player. The stone gradually cracks and eventually
      breaks after repeated uses.
    • Sage: Burn it and smoke the ghost, and it will calm it down for 30 seconds.
      During hunts, it will confuse the ghost and make it lose track of the player.
  • New Menu: Map Hub:
    • Provides a clear and dedicated menu for selecting the map and difficulty
      level before starting a new game.
    • Displays all available maps in a list, allowing for easy browsing and selection.
    • Presents a separate screen for choosing from a range of 16 difficulty levels,
      each with a description of its unique challenges.
  • Expanded Difficulty System:
    • Offers 16 distinct difficulty levels, ranging from "Novice Investigator"
      to "Master Guardian", providing a wide range of challenges for players
      of all skill levels.
    • Each difficulty level affects various aspects of the game, including
      ghost behavior, environment conditions, player attributes, and scoring.
    • Difficulties now customize the available equipment for the player.
  • Improved Ghost Expulsion Feedback:
    • When a ghost is successfully expelled, it now fades out over 5 seconds
      while emitting smoke particles, creating a more noticeable and satisfying
      visual effect.
    • The ghost's breach also fades out, indicating its permanent
      departure from the location.
    • Two distinct roar sounds now play during the expulsion, adding to the
      dramatic effect.

Fixes:

  • Lighting: Several adjustments have been made to the lighting system to
    create a more visually appealing and atmospheric environment.
  • Quartz Stone: The Quartz Stone's energy absorption rate is now adjusted
    based on the selected difficulty level, making it more effective at higher difficulty levels.
  • Repellent Flask: The behavior of the Repellent Flask particles has been
    improved. They now spread more realistically, preventing them from clumping
    together or moving in an unnatural way.
  • Hiding Mechanics:
    • Players can no longer hide while carrying any items,
      preventing conflicts with other actions.
    • The player's sprite now changes color when hiding,
      providing a visual indicator of their hidden state.
    • Hiding now requires the player to hold down the "E" key
      for a short duration, reducing accidental triggers.
  • Truck Journal: The Truck Journal UI now filters possible evidence more
    effectively based on the selected ghost type, streamlining the evidence selection process.
  • Windows: Fixed a bug that prevented map tileset images from loading correctly
    in the Windows build, ensuring compatibility and a consistent experience across platforms.
  • General:
    • Addressed several warnings and clippy lints to improve
      code quality and maintainability.
    • Fixed minor UI issues and typos in the game.

v0.2.2

06 Jun 18:55
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Version 0.2.2 - 2024-06-02

Features:

  • Item Grab & Drop:
    • Items are now dropped to the center of the tile and it
      checks for other items to prevent dropping items in occupied tiles.
  • Deployable Gear:
    • Players can now press G to drop the gear to the ground.
    • F will pick up the gear if there's space for it.
    • Gear continues to work while on the ground
  • New Sound effects:
    • The ghost will snore, roar and more on different scenarios.
    • The player will hear a loud heardbeat when the health is low.
    • The backgroud music will fade out and be replaced by unsettling sounds
      when the sanity is low.
  • Basic Spatial sound:
    • Now the sounds will have a volume (not panning) depending on the distance.

Fixes:

  • Increased overall brightness of the game.
  • Ensure the torch iluminates the player itself.
  • Fix player sprite to follow flashlight ilumination.
  • Lower difficulty by making ghost a bit friendlier.
  • Now torches have occlusion too.
  • Prevent the ghost from re-hunting when the player re-enters location.

What's Changed

Full Changelog: https://github.com/deavid/unhaunter/commits/v0.2.2