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refactor: simplify isClipped #4661

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merged 2 commits into from
Aug 12, 2024
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Type of change

Refactor

Jira ticket 📘

Description 📝

Make use of the general isClipped method in the point cloud rendering too.

This was done in an effort to support clipping in 3D overlays, but it seems to crash into some further complications...

How has this been tested? 🔍

Test instructions ℹ️

Checklist ☑️

  • I am proud of this feature.
  • I have performed a self-review of my own code.
  • I have added PR type (Feat, Bug, Chore, Test, Docs, Style, Refactor) to the PR title.
  • I have manually tested this for different scenarios (different models, formats, devices, browsers).
  • I have commented my code in hard-to-understand areas.
  • I have made corresponding changes to the public documentation.
  • I have added unit and visuals tests to prove that my feature works to the best of my ability.
  • I have refactored the code for readability to the best of my ability.
  • I have checked that my changes do not introduce regressions in the public documentation.
  • I have outlined any known defects / lacking capabilities in the contents of this PR.
  • I have listed any remaining work that should follow this PR in the description or jira/miro/etc.
  • I have added TSDoc to any public facing changes.
  • I have added "developer documentation" in any package README.md that is related / applicable to this PR.
  • I have noted down and am currently tracking any technical debt introduced in this PR.
  • I have thoroughly thought about the architecture of this implementation.
  • I have asked peers to test this feature.

@haakonflatval-cognite haakonflatval-cognite requested a review from a team as a code owner July 11, 2024 09:08
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@nilscognite nilscognite left a comment

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Had a comment in the unchanged code. Otherwise good.

@@ -2,7 +2,7 @@
uniform vec4 clippingPlanes[NUM_CLIPPING_PLANES];
#endif

bool isClipped(NodeAppearance nodeAppearance, vec3 point) {
bool isClipped(vec3 point) {
#if NUM_CLIPPING_PLANES > 0
vec3 pointFlipped = -point;
vec4 plane;
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@nilscognite nilscognite Jul 13, 2024

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The lines below (in the unchanged code) sucks in my eyes! Why not simplify with early return and remove clipped? Cannot understand why this code has been approved.

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Hehe, not sure why.. It could be that they were afraid that shader threads running in parallel would diverge (one returns early, another one doesn't), which could cause some unfortunate performance loss, but not sure if that's a real concern or not 😅

@haakonflatval-cognite haakonflatval-cognite merged commit a13b608 into master Aug 12, 2024
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@haakonflatval-cognite haakonflatval-cognite deleted the hflatval/simplify-isclipped branch August 12, 2024 07:52
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2 participants