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feat(react-components): Add ground plane rotation 0.52.0 #4638
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bb0082b
feat: Add ground plane rotation
greenbech 8e52db9
chore: Simplify setting matrix
greenbech 50cef59
chore: Rework API
greenbech ed2365b
fix: Apply CDF_TO_VIEWER_TRANSFORMATION correctly
greenbech 1b527f6
bump to 0.51.0
greenbech 8e2ad12
Merge remote-tracking branch 'origin/master' into greenbech/add-groun…
greenbech 6d8a8b1
chore: Bump version again to 0.52.0
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30 changes: 30 additions & 0 deletions
30
react-components/src/utilities/transformation3dToMatrix4.ts
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
/*! | ||
* Copyright 2024 Cognite AS | ||
*/ | ||
|
||
import { Euler, MathUtils, Matrix4 } from 'three'; | ||
import { type Transformation3d } from '../hooks/types'; | ||
|
||
export const transformation3dToMatrix4 = ({ | ||
translationX, | ||
translationY, | ||
translationZ, | ||
eulerRotationX, | ||
eulerRotationY, | ||
eulerRotationZ, | ||
scaleX, | ||
scaleY, | ||
scaleZ | ||
}: Transformation3d): Matrix4 => { | ||
return new Matrix4() | ||
.makeTranslation(translationX, translationY, translationZ) | ||
.makeRotationFromEuler( | ||
new Euler( | ||
MathUtils.degToRad(eulerRotationX), | ||
MathUtils.degToRad(eulerRotationY), | ||
MathUtils.degToRad(eulerRotationZ), | ||
'XYZ' | ||
) | ||
) | ||
.makeScale(scaleX, scaleY, scaleZ); | ||
}; |
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Cant we just convert Euler rotation to quaternion and apply to the mesh?
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We should also apply the scale. Isn't this what I'm doing? I am open to changing the syntax — do you have a concrete suggestion?
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I feel this is much simpler, unless it causes an issue
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I think below is much better than above suggestion
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After chatting with @haakonflatval-cognite, I think maybe the simplest way of doing this is what I updated it to now:
Do you agree?
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👍