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Weapon Creation Research

Matt Hurd edited this page Apr 9, 2019 · 1 revision
struct FWeaponDefinitionData
{
	class UWeaponTypeDefinition*                       WeaponTypeDefinition;
	class UInventoryBalanceDefinition*                 BalanceDefinition;
	class UManufacturerDefinition*                     ManufacturerDefinition;
	int                                                ManufacturerGradeIndex;
	class UWeaponPartDefinition*                       BodyPartDefinition;
	class UWeaponPartDefinition*                       GripPartDefinition;
	class UWeaponPartDefinition*                       BarrelPartDefinition;
	class UWeaponPartDefinition*                       SightPartDefinition;
	class UWeaponPartDefinition*                       StockPartDefinition;
	class UWeaponPartDefinition*                       ElementalPartDefinition;
	class UWeaponPartDefinition*                       Accessory1PartDefinition;
	class UWeaponPartDefinition*                       Accessory2PartDefinition;
	class UWeaponPartDefinition*                       MaterialPartDefinition;
	class UWeaponNamePartDefinition*                   PrefixPartDefinition;
	class UWeaponNamePartDefinition*                   TitlePartDefinition;
	int                                                GameStage;
	int                                                UniqueId;
};

UWeaponPartDefinition don't appear to be created programmatically, likely done inside of the upks.

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