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* ✨ add punkbuster libraries * 📝 update readme for lib, bin and server folders * 🐳 use pb lib in Dockerfile * 🔧 reorganized and updated server config file * 🔧 add pb config file * 🐳 updated docker-compose server parameters * 📝 added dev exec script and updated readme * 📝 updated server doc * 🔧 decrease timeout on dev-down script * 💚 exclude tags and some doc from the workflow trigger * 🚚 rename server config files to fit readme * 🐳 correct server parameters * 🔧 allow rcon login by default * ➕ add newer version au pb libs * 🐳 update dockerfile to use new pb libs * 🔥 removed useless pb libs files * 🐳 disab le punkbuster by default * ⚗️ testing new action trigger setup
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# include server binaries | ||
!bin/cod2_lnxded* | ||
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# include PunkBuster libraries | ||
!lib/pb/* |
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# main folder | ||
Location of all the *.iwd game files and server config | ||
# `Main` folder | ||
Location of all the *.iwd game files and server configuration files. | ||
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## `.iwd` files | ||
Theses are the game files used by server binaries, they are the same as your client game files. | ||
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## Configuration files | ||
Two example configurations files are provided : | ||
* The `server_mp.cfg` regroups all server configurations (gameplay, gametype, weapons, map rotations, etc). You should adapt it to fit your needs; | ||
* The `punkbuster.cfg` regroup configuration specific to PunkBuster when enabled on the server. |
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///////////////////////////////////////////////// | ||
// PunkBuster Config file for the cod2 server. // | ||
// IT MUST BE IN THE /main FOLDER ! // | ||
///////////////////////////////////////////////// | ||
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// Punkbuster config | ||
set pb_sv_guidrelax "7" |
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