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v1.0.1

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@atenfyr atenfyr released this 23 Jul 23:36
· 23 commits to master since this release

Patch notes (since last alpha release):

  • Current UAssetAPI commit is atenfyr/UAssetAPI@071dbe2.
  • Implemented basic .pak container reading/writing support (using the repak crate by @trumank).
  • Implemented basic support for uncooked assets.
  • Implemented support for traditional UE 5.3 assets (not IO store/Zen).
  • Added support for assets to access other imported assets during serialization.
  • Added support for newer versions of the community-standard .usmap format, along with Zstandard compression for this format.
  • Added support for UserDefinedStruct and ScriptStruct exports.
  • Added support for additional FProperty types (used in BlueprintGeneratedClass serialization).
  • Added additional property types.
  • Added additional FText history types.
  • Fixed a major bug where UAssetGUI would add new extraneous entries to the name map for assets with unversioned properties.
  • Fixed a major bug where UAssetGUI's Find operation would malfunction for nodes that are not expanded beforehand, leading to the tree view to become invisible until restart.
  • Fixed a bug where UAssetGUI would duplicate MapProperty subnodes.
  • Fixed additional serialization bugs.
  • Added settings to restore the window size on open and to disable the update notice popup on launch.
  • Overhauled the "About" menu.

This release is a result of the combined efforts of many individuals, including @LongerWarrior, @trumank, @rndtrash, @narknon, and myself (@atenfyr). Thank you all for your efforts to keep UAssetGUI moving forward!