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@atenfyr atenfyr released this 04 Jul 05:57
· 76 commits to master since this release

Patch notes:

  • Current UAssetAPI commit is atenfyr/UAssetAPI@8035554 (@atenfyr).
  • Added support for Unreal Engine 5 .pak assets; this does NOT include IO store/Zen assets.
  • Added limited unversioned property read/write support.
  • Added .usmap support for parsing ambiguous and unversioned properties.
  • Added the "dynamic tree," a toggleable performance-saving measure where nodes in the tree view are not generated until their parent node has been expanded.
  • Added the ability to resize the tree view and data grid view (@trumank).
  • Added a toggleable setting for .bak file generation.
  • Added better delegate property support (@bananaturtlesandwich).
  • Added FPlane support (@LongerWarrior).
  • Fixed a bug where copy/paste/delete functions could not fall back to the default OS buffer.
  • Fixed a bug where row header widths would sometimes not update properly.
  • Fixed a bug where read-only files could not be opened (@BenVlodgi).
  • Fixed a bug where the JSON import functionality would not restore dummy FName instances.
  • Fixed a bug where assets from 4.14-4.15 would not be serialized with a zero DependsOffset.
  • Fixed several bugs related to general parsing functionality.
  • Updated the copyright year to 2023.

Today is the three-year anniversary of UAssetAPI, so it's a good time for me to finally announce my retirement from the Unreal Engine modding scene and from developing UAssetGUI. There may be more contributions and releases for UAssetGUI and UAssetAPI in the future, but if there are, they will not be done by me. I will forever be grateful to all the wonderful people who I have had the honor of working with for these past three years for being good friends and good co-contributors (in particular, thank you to Megalith, trumank, LongerWarrior, Narknon, Buckminsterfullerene, Archengius, and Heilos - you're all awesome!) and to the people who have given feedback, reported bugs, provided sample assets, and submitted pull requests. As silly as it might sound, I don't think I would be the same person without all of you. Thank you for everything!