v1.0.0.0-alpha.3
Pre-release
Pre-release
atenfyr
released this
20 Oct 22:24
·
234 commits
to master
since this release
Patch notes:
- Current UAssetAPI commit is atenfyr/UAssetAPI@e756426.
- Added the current commit of UAssetGUI and UAssetAPI to the name of the window.
- Added the ability to export and import assets as UAssetAPI-dialect JSON through the File tab menu or through the command line:
UAssetGUI.exe tojson <source> <destination> <engine version>
e.g.UAssetGUI.exe tojson A.umap B.json VER_UE4_23
UAssetGUI.exe fromjson <source> <destination>
e.g.UAssetGUI.exe fromjson B.json A.umap
- Added limited bytecode support. While bytecode will be parsed as instructions, display for bytecode instructions has not yet been implemented.
- Added the ability to "replace all references" of a name by right-clicking on it in the Name Map window.
- Added limited in-editor documentation for certain ambiguous fields. If any documentation exists for a cell, you can hover over it to see it.
- Added support for SmartName and fixed support for GameplayTagContainer.
- Fixed a bug where export information could not be modified correctly.
- Fixed a bug where arrays would sometimes lose all their data when an entry was removed.
- Fixed various other bugs with parsing.