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No pipe rotation #7

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TheGameEnhancer2004
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No pipe rotation is incompatible with the crithack unless someone finds a way to fill crithack cmdnums with ones that are also valid for no pipe rotation (SDK::RandomInt(-1200, 1200) == 0).
Also "Avoid random crits" wont work while no pipe rotation is running.

@Viceroyy
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Viceroyy commented Aug 8, 2024

This is quite cool actually, you even disabled hand chams when game ui is visible which I was gonna do. But we probably need to warn the user about its setbacks possibly via the notifications system. Thank you!

@TheGameEnhancer2004
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I tried making it compatible but for some reason when i checked the cmdnums it turned out that only 2-3 of them were suitable for no pipe rotation despite there being a check for that.
So i decided to release it here in hopes that someone with a greater mind will find a solution to this problem

@RileyKun
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RileyKun commented Aug 9, 2024

No pipe rotation is incompatible with the crithack.

It will never be properly compatible. I never recommend anyone try this ever, you break more than you actually benefit from doing this.

Disable hands chams/glow rendering if game ui is visible
Use CTFRagdoll class for ragdoll modifications
Remove AutoRocketJump include from crithack
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3 participants