Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
Updated with notes from v1.8.1 and 1.8.2
  • Loading branch information
TwidgeVR committed Jul 18, 2021
1 parent a499cde commit fac1a62
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,10 @@ https://github.com/edencomputing/attprefabulator/releases/
<a href="https://github.com/edencomputing/attprefabulator/releases/"><img src="public/images/prefabulator_controls.png" width="30%" height="30%" alt="Prefab Controls"></a>

### Release Notes
- v1.8.2 - Fixed an issue with connecting to servers. Disabled the hand camera follow feature, this is too resource intensive on the server right now. Added a new app icon by Gasher! Thanks Gasher!

- v1.8.1 - Added touch input support, which also fixes using Control buttons with Oculus touch trigger input. Updated some dependencies that had security concerns.

- v1.8.0 - Experimental hand camera follow feature

- v1.7.0 - Snap groups to ground! Fixed issue with accidentally deleting yourself or other protected prefabs as part of a group. Cloning regular objects works now!. Cloned objects will also spawn offset by 1 meter in the 'up' direction for visibility. Cloning now uses the save/load connection to prevent interruption since it can take some time on large groups.
Expand Down Expand Up @@ -62,7 +66,7 @@ https://github.com/edencomputing/attprefabulator/releases/
#### Known issues:
- ~~can only be used by one person at a time on each server, one person selecting items breaks the other player's selections~~

- ~~Prefabulator movement controls do not currently work using Oculus dashboard. I recommend running through SteamVR and using an overlay tool like OVRToolkit or OVRDrop in the meantime.~~ Use the A button on the controller to interact with Prefabulator window controls. For some reason using the trigger is not sending a complete 'click' event, but using A button allows the new click+hold behavior and acts more like a real mouseclick.
- ~~Prefabulator movement controls do not currently work using Oculus dashboard. I recommend running through SteamVR and using an overlay tool like OVRToolkit or OVRDrop in the meantime. Use the A button on the controller to interact with Prefabulator window controls. For some reason using the trigger is not sending a complete 'click' event, but using A button allows the new click+hold behavior and acts more like a real mouseclick.~~

- When a Group is selected, the 'look-at' and 'Snap Ground' commands will not work. This is WIP.

Expand Down

0 comments on commit fac1a62

Please sign in to comment.