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Sky High Cats - Voxels

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a fork of godot_voxels which goes ahead and just implements the nerd physics related junk needed for shc.

Main features for fork (planned)

  • Physics Terrain (Voxel terrain but now it`s a rigid body and all of it needs to be loaded.)
  • i dunno anything much else, get back to me on this one.

Features

  • Realtime 3D terrain editable in-game (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction)
  • Polygon-based: voxels are transformed into chunked meshes to be rendered
  • Godot physics integration + alternate fast Minecraft-like collisions
  • Infinite terrains made by paging chunks in and out
  • Voxel data is streamed from a variety of sources, which includes the ability to write your own generators
  • Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion
  • Smooth terrain with level of detail using Transvoxel
  • Voxel storage using 8-bit or 16-bit channels for any general purpose
  • Instancing system to spawn foliage, rocks and other decoration on surfaces

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Voxel module for Godot Engine

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  • C++ 94.8%
  • C 3.6%
  • Other 1.6%