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A repository to explore pixel sorting in realtime. Contains a few interactive demos with some of my ideas. Done using Unity.

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SiiMeR/RealtimePixelSort

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RealtimePixelSort

The main idea of how it works is that the image is post processed after rendering using Compute shaders. Per object pixelsorting may have to be done using regular fragment/vertex shaders.

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A repository to explore pixel sorting in realtime. Contains a few interactive demos with some of my ideas. Done using Unity.

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