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When player decides to quit game in middle, disabled the back press b…
…utton to trigger modal sheet asking user permission to quit the game. Now game screen shows player selected difficulty words.
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app/src/main/java/com/hangman/hangman/ui/game/GameExitModalSheetContent.kt
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package com.hangman.hangman.ui.game | ||
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import androidx.compose.foundation.BorderStroke | ||
import androidx.compose.foundation.layout.* | ||
import androidx.compose.material.* | ||
import androidx.compose.runtime.Composable | ||
import androidx.compose.runtime.rememberCoroutineScope | ||
import androidx.compose.ui.Alignment | ||
import androidx.compose.ui.Modifier | ||
import androidx.compose.ui.graphics.Color | ||
import androidx.compose.ui.unit.dp | ||
import androidx.compose.ui.unit.sp | ||
import kotlinx.coroutines.launch | ||
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@OptIn(ExperimentalMaterialApi::class) | ||
@Composable | ||
fun ShowExitGameModalSheet( | ||
navigateUp: () -> Unit, | ||
modalSheetState: ModalBottomSheetState | ||
) { | ||
val coroutineScope = rememberCoroutineScope() | ||
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Column( | ||
modifier = Modifier.padding(horizontal = 40.dp, vertical = 60.dp), | ||
horizontalAlignment = Alignment.CenterHorizontally | ||
) { | ||
Text( | ||
text = "Exit Game ?", | ||
style = MaterialTheme.typography.h5, | ||
color = MaterialTheme.colors.primary.copy(0.75f), | ||
) | ||
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Spacer(modifier = Modifier.height(48.dp)) | ||
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Button( | ||
onClick = { | ||
coroutineScope.launch { | ||
modalSheetState.hide() | ||
} | ||
navigateUp() | ||
}, | ||
shape = MaterialTheme.shapes.medium, | ||
colors = ButtonDefaults.outlinedButtonColors(backgroundColor = Color.Transparent), | ||
border = BorderStroke( | ||
width = 2.dp, | ||
color = MaterialTheme.colors.primary.copy(0.5f) | ||
), | ||
modifier = Modifier.fillMaxWidth() | ||
) { | ||
Text( | ||
text = "Exit", | ||
letterSpacing = 4.sp, | ||
style = MaterialTheme.typography.button, | ||
color = MaterialTheme.colors.primary.copy(0.75f), | ||
modifier = Modifier.padding(vertical = 4.dp) | ||
) | ||
} | ||
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Spacer(modifier = Modifier.height(8.dp)) | ||
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Button( | ||
modifier = Modifier.fillMaxWidth(), | ||
elevation = ButtonDefaults.elevation(defaultElevation = 0.dp), | ||
colors = ButtonDefaults.buttonColors(backgroundColor = Color.Transparent), | ||
onClick = { | ||
coroutineScope.launch { | ||
modalSheetState.hide() | ||
} | ||
}, | ||
) { | ||
Text( | ||
text = "Keep Playing", | ||
letterSpacing = 2.sp, | ||
style = MaterialTheme.typography.button, | ||
color = MaterialTheme.colors.primary.copy(0.75f), | ||
modifier = Modifier.padding(vertical = 4.dp) | ||
) | ||
} | ||
} | ||
} |
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