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Graphics

Matt Haynie edited this page Dec 24, 2017 · 1 revision

A somewhat poorly named module that is the home for any stuff that changes the way CastingEssentials (or the game) renders things. If you don't see certain ConVars listed here, they might be related to things that are experimental or deprecated.

ConVars

  • ce_graphics_improved_glows: (1) Whether or not to use the "new and improved" glow code that is part of CastingEssentials. If set to zero, use the glow code that's shipped with TF2.
  • ce_graphics_glow_silhouettes: (0) Turns outlines into silhouettes.
  • ce_graphics_glow_intensity: (1) Global scalar for glow intensity. Equation is <glow color> * <glow alpha> * <ce_graphics_glow_intensity>. All glows will appear white if you turn this up too much, recommended to try values somewhere between 1 and 1.5.
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