This is a game using the "Engine" from NullandKale/OpenTKTests
I started this as a interesting project for my CS162 final, of course I decided to do something far too complicated and as such I am implementing my own game engine and creating a Simple Top Down Shooter with said engine. I am attempting to use no external libraries besides OpenTK, with exposes OpenGL in C#. The following is a todo list based on the requirements of this final. When the item is crossed off the todo list it will be moved to the done section below and include a link to the best example of that requirement.
Before I continue I'd like to explain one thing I do in comments that can be confusing for some people. If I am going to continue a comment in a few lines or so, above the corresponding code I will end the comment with a double tilde "/", and then pickup the next comment with another double tilde "/".
- Implement more weapons
- Implement melee attacks
- An understanding of the use of variables, conditionals, loops, and arrays | Link
- An understanding of code organization, decomposition (methods, classes, and source files) | Link
- An understanding of various design (hierarchy) and testing (test methods and maybe a separate driver that runs tests on your other classes!) techniques | Link
- User IO, File IO, and Input validation | User IO Link File IO Link
JavaC# interfaces | Interface Link Implementation Link- Recursion | Link
- Nested classes | Link
- GUI components, Event listeners, and their various uses | Link
- Exceptions | Link 10.Inheritance and Polymorphism | Link
- Comment EVERYTHING
- Implement a health system for the player
- Implement a game over screen