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FRAMED

A game about frame rate

FRAMED was a concept for a game I initially tried to create on Scratch many years ago, but never got to fully flesh out nor see through to completion.
So, now that I have some more experience under my belt, I decided to give this concept a second chance, and give FRAMED the bigger, better, fresher remake it deserves.

FRAMED is a simple game where a lost player tries to reach a goal to escape the maze they're stuck in. There's just one catch: they're living in a world of variable frame rate, and must make use of the quirks of their world to escape some otherwise impossibly difficult challenges.

FRAMED is designed to be a game of timing and skill for the more casual gamer while still offering suitable challenges mechanically.

A forewarning

FRAMED is still in development, and as such, levels and controls may change between updates, and there will be some quirky behaviour throughout. Additionally, while I can say that FRAMED's backend is fairly robust, I can't guarantee that its UI or front-end control code will run perfectly smoothly. However, I am constantly working to improve things with each update, so things should eventually get better.

This has been your warning. Now, embrace the chaos and prepare to get FRAMED!

Controls

  • Use WASD or the arrow keys to move
  • Use Q/E or 0/1 to decrease/increase frame rate
  • Use P or 7 to pause/resume a level
  • Use R or 9 to restart a level
  • Use CTRL/CMD + X to quit the game
  • Use CTRL/CMD + SHIFT + R to reset your progress
  • Use ALT + [UNDERLINED KEY] or the mouse in menus to click buttons

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A Swing-based Java game about frame rate

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