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Notice: I am currently no longer working on this project for the time being.

tile2d

tile2d, an improved version of its predecessor kin2d, is a physics engine built specifically around tiles. By employing multiple threads, it speeds up the processing of thousands of Rigid-Tile bodies.

The goal is to super-optimize tile-to-tile collisions, allowing for thousands or even tens of thousands of collisions to happen at a time.

The data which is contained inside of tiles is entirely user-decided because of the use of templates.

Documentation

See this for documentation.

For now, public documentation is mostly done, but it still needs work in some places.

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The Fastest 2D Tile Engine in the west

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