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basically we have a bad habit of just creating GLSL shaders and VkBuffer with names like Foo and data and it becomes an awful game when debugging to know what matches what
we have copied-and-pasted this everywhere and it will keep spreading until we clean it up
The text was updated successfully, but these errors were encountered:
inspired by #8468 (comment)
basically we have a bad habit of just creating GLSL shaders and
VkBuffer
with names likeFoo
anddata
and it becomes an awful game when debugging to know what matches whatwe have copied-and-pasted this everywhere and it will keep spreading until we clean it up
The text was updated successfully, but these errors were encountered: