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[1.8, 1.12.x] ROKerbalism 1.1

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@dgfl-gh dgfl-gh released this 28 Jun 07:08
· 106 commits to master since this release

WARNING

Starting from v1.1, ROKerbalism releases and git repository won't include the core Kerbalism binaries. This means that, unless you're letting CKAN manage your mod installs (in which case you can stop reading this), you'll have to download the core (just the core!) separately from the latest compatible compatible release, or click here.

LATEST GUARANTEED COMPATIBLE CORE VERSION: 3.14

Changelog for ROKerbalism v1.1:

  • Removed leftover stock patch which was preventing categories from being correctly set when CCK was installed
  • Fixed various bugs caused by VSR and/or VSR/Restock interactions
  • @Falki-git Added new large drill
  • @lpgagnon Improved regolith resource distribution
  • @lpgagnon Fixed NTR EC generators
  • @lpgagnon Added "throttled" surface harvester configs
  • Fixed air pump requiring crew survivability node
  • @lpgagnon Added support for NFE's RTG
  • @lpgagnon Fixed VSR's inflatable habitat
  • @lpgagnon Added Sabatier process to ISRU parts
  • @vader111 Added support for ROCapsules's Apollo D2 and Apollo Block III SM
  • @pap1723 Added SSPX support
  • Added stress sickbays to orbital rings and large crewed habitats
  • Raised astronaut death by radiation threshold by 50%
  • Slightly reduced Earth's magnetosphere protection
  • Prevent some experiments from running while shielded
  • Update to support RO v13.1 and RP-1 v1.9 changes
  • @NathanKell Various Apollo-D2 and ROCapsules fixes

A few words on stress sickbays:

Sickbays are a relatively old stock kerbalism mechanic that was left untouched in ROKerbalism. This is no more, since they will allow you to create more or less permanent (or at least long term) crewed bases in orbit and on planet surfaces.
They work by negating stress to all kerbals currently in the part, so be sure to have enough habitation space for all your kerbals, otherwise some will still go mad. They come at a power and water cost, due to the additional requirements for crew relaxation. They're not available by default, you'll have to unlock a near future habitation node to unlock them.