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This mod gives server- and client-mods the possibility to communicate.

It should be installed on server and client.

Added functions are:

For client:

  • csm_com.register_on_receive(func(msg)[, prefix]) prefix should be a string. Try not to use many different prefixes, one per mod should be enough. If function returns true, remaining functions are not called.
  • csm_com.send(msg)
  • csm_com.server_has() returns true if server has this mod installed
  • csm_com.register_on_know(func()) Called when csm_com.server_has() becomes true.

For server:

  • csm_com.register_on_receive(func(player_name, msg)[, prefix]) same as above.
  • csm_com.send(player_name, msg)
  • csm_com.player_has(player_name) returns true if player has this mod installed
  • csm_com.register_on_know(func(player_name)) same as above.

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