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changelog editing pass
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myk002 committed Aug 31, 2024
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# Future

## New Tools
- `embark-anyone`: allows you to embark as any civilisation, including dead, and non-dwarven ones
- `idle-crafting`: Allow dwarfs to automatically satisfy their need to craft objects.
- `gui/family-affairs`: (reinstated) inspect or meddle with pregnancies, marriages, or lover relationsips
- `embark-anyone`: allows you to embark as any civilization, including dead and non-dwarven ones
- `idle-crafting`: allow dwarves to independently satisfy their need to craft objects
- `gui/family-affairs`: (reinstated) inspect or meddle with pregnancies, marriages, or lover relationships

## New Features
- `caravan`: DFHack dialogs for trade screens (both ``Bring goods to depot`` and the ``Trade`` barter screen) can now filter by item origins (foreign vs. fort-made) and can filter bins by whether they have a mix of ethically acceptable and unacceptable items in them
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- `quickfort`: ``#zone`` blueprints now integrated with `preserve-rooms` so you can create a zone and automatically assign it to a noble or administrative role

## Fixes
- `timestream`: ensure child growth events (e.g. becoming an adult) are not skipped over
- `empty-bin`: ``--liquids`` option correctly emptying containers filled with LIQUID_MISC
- `gui/design`: Update Line & Freeform tools to not overcount tiles
- `timestream`: ensure child growth events (e.g. becoming an adult) are not skipped
- `empty-bin`: ``--liquids`` option now correctly empties containers filled with LIQUID_MISC (like lye)
- `gui/design`: don't overcount "affected tiles" for Line & Freeform drawing tools

## Misc Improvements
- `gui/sitemap`: show whether a unit is friendly, hostile, or wildlife
- `gui/sitemap`: show whether a unit is friendly, hostile, or wild
- `gui/sitemap`: show whether a unit is caged
- `gui/control-panel`: include option for turning off dumping of old clothes for `tailor`, for players who have magma pit dumps and want to save old clothes from being dumped into the magma

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