Skip to content

Commit

Permalink
Merge pull request #1198 from myk002/myk_prioritize
Browse files Browse the repository at this point in the history
[prioritize] add ButcherAnimal to default prioritization list
  • Loading branch information
myk002 committed Jun 20, 2024
2 parents c5632e4 + a4d2112 commit 834b9e2
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ Template for new versions:
- `gui/notify`: notification panel extended to apply to adventure mode
- `gui/control-panel`: highlight prefrences that have been changed from the defaults
- `gui/quickfort`: buildings can now be constructed in a "high priority" state, giving them first dibs on `buildingplan` materials and setting their construction jobs to the highest priority
- `prioritize`: add ``ButcherAnimal`` to the default prioritization list (``SlaughterAnimal`` was already there, but ``ButcherAnimal`` -- which is different -- was missing)

## Removed
- `max-wave`: merged into `pop-control`
Expand Down
2 changes: 1 addition & 1 deletion prioritize.lua
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ local DEFAULT_JOB_TYPES = {
'SeekInfant', 'SetBone', 'Surgery', 'Suture',
-- ensure prisoners and animals are tended to quickly
-- (Animal/prisoner storage already covered by 'StoreItemInStockpile' above)
'SlaughterAnimal', 'PenLargeAnimal', 'ChainAnimal', 'LoadCageTrap',
'SlaughterAnimal', 'ButcherAnimal', 'PenLargeAnimal', 'ChainAnimal', 'LoadCageTrap',
-- ensure noble tasks never get starved
'InterrogateSubject', 'ManageWorkOrders', 'ReportCrime', 'TradeAtDepot',
-- get tasks done quickly that might block the player from getting on to
Expand Down

0 comments on commit 834b9e2

Please sign in to comment.