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14 changes: 14 additions & 0 deletions projects/1.19/assets/debugify/debugify/lang/en_us.json
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{
"debugify.name": "Debugify",
"debugify.basic": "Basic Fixes",
"debugify.gameplay": "Gameplay Fixes",
"debugify.gameplay.warning": "WARNING: This category contains fixes that may be an unfair advantage!",
"debugify.gameplay.enable_in_multiplayer": "Enable In Multiplayer",
"debugify.error.conflict.single": "%s is conflicting with %s",
"debugify.error.conflict.multiple": "%s is conflicting with mods: %s",
"debugify.misc": "Misc",
"debugify.misc.default_disabled": "Default to Disabled",
"debugify.misc.default_disabled.description": "Default new bug fixes to be disabled rather than enabled.",
"debugify.env.client": "Client",
"debugify.env.server": "Server"
}
14 changes: 14 additions & 0 deletions projects/1.19/assets/debugify/debugify/lang/zh_cn.json
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{
"debugify.name": "Debugify",
"debugify.basic": "基础修复",
"debugify.gameplay": "游戏修复",
"debugify.gameplay.warning": "警告:此类别可能包含对他人来说不公平的修复功能!",
"debugify.gameplay.enable_in_multiplayer": "在多人游戏中启用",
"debugify.error.conflict.single": "%s与%s冲突",
"debugify.error.conflict.multiple": "%s与模组%s冲突",
"debugify.misc": "杂项",
"debugify.misc.default_disabled": "默认禁用新的修复功能",
"debugify.misc.default_disabled.description": "默认禁用新的错误修复功能。",
"debugify.env.client": "客户端",
"debugify.env.server": "服务端"
}
79 changes: 79 additions & 0 deletions projects/1.20-fabric/assets/debugify/debugify/lang/en_us.json
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{
"debugify.name": "Debugify",
"debugify.basic": "Basic Fixes",
"debugify.gameplay": "Gameplay Fixes",
"debugify.gameplay.warning": "WARNING: This category contains fixes that may be an unfair advantage!",
"debugify.gameplay.enable_in_multiplayer": "Enable In Multiplayer",
"debugify.fix.enabled": "Fixed",
"debugify.fix.disabled": "Not fixed",
"debugify.fix.unavailable": "Unavailable",
"debugify.error.conflict": "%s fix is incompatible with the mod '%s'",
"debugify.error.os": "%s only applies to %s",
"debugify.error.mixin_error": "Failed to load %s, check the log for more information.",
"debugify.error.mixin_error.text": "Errored",
"debugify.os.windows": "Windows",
"debugify.os.macos": "macOS",
"debugify.os.linux": "Linux",
"debugify.os.solaris": "Solaris",
"debugify.misc": "Misc",
"debugify.misc.default_disabled": "Default to Disabled",
"debugify.misc.default_disabled.description": "Default new bug fixes to be disabled rather than enabled.",
"debugify.env.client": "Client",
"debugify.env.client.desc": "Fixes that only apply on the client.",
"debugify.env.server": "Main",
"debugify.env.server.desc": "Fixes that apply to both the client and the server, and common code between them.",
"debugify.no_yacl.title": "YetAnotherConfigLib not installed!",
"debugify.no_yacl.description": "To configure Debugify using a GUI, you must install %s, this is the library used to make this functionality available. Otherwise, you can configure using the JSON file stored at '%s'.",

"debugify.mc_237493.header": "Telemetry Disabled By Debugify",
"debugify.mc_237493.line": "You chose '%s' on the telemetry option, so Debugify is preventing any connection with telemetry services from Mojang. This is provided by Debugify for fix MC-237493.",
"debugify.mc_237493.tooltip.off": "'%s' completely disables any connection to Mojang telemetry services. (Debugify MC-237493)",
"debugify.mc_237493.tooltip.minimal": "'%s' includes only the information Mojang deems required.",
"debugify.mc_237493.tooltip.all": "'%s' includes all of minimal and option telemetry.",

"debugify.fix_explanation.mc-55347": "Clears titles on disconnect.",
"debugify.fix_explanation.mc-79545": "Clamps the experience level to the integer limit only when rendering.",
"debugify.fix_explanation.mc-93384": "Adds the eye height to the particle spawn location.",
"debugify.fix_explanation.mc-105068": "Make shield break sound a local sound.",
"debugify.fix_explanation.mc-108948": "The issue is that the client does not run the same calculations as the server. When no one is controlling the boat, the client does not run physics on the boat, causing a client de-sync. This fix simply tells the client to run some physics calculations on the boat.",
"debugify.fix_explanation.mc-111516": "Modifies a math acos calculation to make sure the result is not more than 1.0",
"debugify.fix_explanation.mc-112730": "Prevents beacons and other block entities from being added to the local block entity renderer list if they are already added to the global list.",
"debugify.fix_explanation.mc-122477": "Prevents first two keyboard polls after an edit box is initialized, e.g. the chat box.",
"debugify.fix_explanation.mc-123739": "Sorts recipe book entries by their identifier.",
"debugify.fix_explanation.mc-143474": "Copies over the selected item slot when generating the new local player after respawn.",
"debugify.fix_explanation.mc-159163": "Removes pose data from entity data packet handling.",
"debugify.fix_effect.mc-159163": "This will prevent the client from syncing pose data with the server, and purely uses the client to decide the pose.",
"debugify.fix_explanation.mc-162253": "Stops a client light update when entering a chunk.",
"debugify.fix_explanation.mc-165381": "Cancels destroying block when the client drops an item",
"debugify.fix_explanation.mc_176559": "Does not consider item durability when comparing a change in item when checking if block breaking should reset.",
"debugify.fix_explanation.mc-197260": "Overrides the light level passed to the armour stand renderer with a maximum of: the block below the armor stand, bottom of the armor stand, top of the armor stand and the block above of the armor stand.",
"debugify.fix_explanation.mc-237493": "Adds an option in the telemetry menu to completely disable telemetry. Telemetry is disabled by overriding all outgoing telemetry events to be an empty telemetry event, which is not sent.",

"debugify.fix_explanation.mc-2025": "Due to floating point inaccuracies, sometimes the hitbox of entities end up being slightly smaller than desired. Then, if this happens before the entities are pushed against eachother, they will intersect with the wall. Then, when the AABB is recalculated on chunk load, they will be determined as inside the wall, where they are then pushed. This fix simply writes an 'AABB' tag to entity NBT data with double-precision hitbox sizes which then get loaded back in.",
"debugify.fix_effect.mc-2025": "This fix means loading Debugify for the first time will not fix the issue until the chunks are saved and loaded with Debugify.",
"debugify.fix_explanation.mc-7569": "Appends a new line to the end of every system message.",
"debugify.fix_explanation.mc-30391": "Adds edge-case checks for chicken, blaze and the wither to fall damage spawn particles to not spawn them.",
"debugify.fix_explanation.mc-69216": "Discards fishing hook entity on change to spectator.",
"debugify.fix_explanation.mc-72151": "Wolves have a custom function to modify the amount of damage they take, which transforms input damage 0 to 0.5, this fix checks if the damage is 0.5 and changes it back to 0.",
"debugify.fix_explanation.mc-88371": "Sets the dragon landing Y position to 65 if the center spawn has been destroyed.",
"debugify.fix_explanation.mc-89146": "Provides a strict save order of tile entities, to match the update order which then allows initial update of tile entities to be in the correct order.",
"debugify.fix_explanation.mc-93018": "Only initiate breeding if the wolf is tamed.",
"debugify.fix_explanation.mc-100991": "Notifies the damage tracker of a thrown fishing hook damaging the entity with 0 damage, like snowballs.",
"debugify.fix_explanation.mc-119417": "Stops player from sleeping when they change to spectator.",
"debugify.fix_explanation.mc-119754": "Tells firework entities that players are not elytra flying if in spectator",
"debugify.fix_explanation.mc-121706": "Entities with a ranged bow attack goal are forced to look at their target.",
"debugify.fix_explanation.mc-121903": "Adds NBT tag 'LastExecuted' to command blocks to save and load their last executed property.",
"debugify.fix_explanation.mc-124117": "Sends players packets to update all their effects, their experience and their abilities after cross dimensional teleport.",
"debugify.fix_explanation.mc-132878": "Spawns breaking particles when armour stands are hurt.",
"debugify.fix_explanation.mc-135971": "Overrides CTRL+Q behaviour in crafting slot to repeatedly CTRL+Q until there are no items left in the crafting slot.",
"debugify.fix_explanation.mc-155509": "Checks if the pufferfish is alive before attempting to sting the player.",
"debugify.fix_explanation.mc-160095": "If cacti encounter a piston head, the block that is being moved by the piston is considered instead of the piston.",
"debugify.fix_explanation.mc-179072": "Checks if the entity the creeper sees is an enemy before igniting.",
"debugify.fix_explanation.mc-183990": "When a mob is ticked, it checks to see if its target is dead, and removes it if so. This fix also applies to a long list of entities that have group attacks, not just silverfish.",
"debugify.fix_explanation.mc-193343": "Removes soul speed if player is a spectator.",
"debugify.fix_explanation.mc-199467": "Modifies the input to sin and cos functions, which wraps the input from 0 to 2pi. This prevents any integer overflows occurring. Whilst this issue is reportedly an issue of the client, the root cause is in both environments, hence it's located in main.",
"debugify.fix_explanation.mc-200418": "Dismounts baby villagers from chickens upon conversion.",
"debugify.fix_explanation.mc-206922": "Items with an age less than 9 ticks are not removed from lightning strikes.",
"debugify.fix_explanation.mc-215530": "Resets frozen time when the player changes to spectator.",
"debugify.fix_explanation.mc-224729": "Always saves ProtoChunks even if the chunk save predicate returns false."
}
80 changes: 80 additions & 0 deletions projects/1.20-fabric/assets/debugify/debugify/lang/zh_cn.json
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{
"debugify.name": "Debugify",
"debugify.basic": "基础修复",
"debugify.gameplay": "游戏修复",
"debugify.gameplay.warning": "警告:此类别可能包含对他人来说不公平的修复功能!",
"debugify.gameplay.enable_in_multiplayer": "在多人游戏中启用",
"debugify.fix.enabled": "已修复",
"debugify.fix.disabled": "未修复",
"debugify.fix.unavailable": "不可用",
"debugify.error.conflict": "%s修复与模组“%s”不兼容",
"debugify.error.os": "%s仅适用于%s",
"debugify.error.mixin_error": "加载%s失败,详细信息请查看日志。",
"debugify.error.mixin_error.text": "错误",
"debugify.os.windows": "Windows",
"debugify.os.macos": "macOS",
"debugify.os.linux": "Linux",
"debugify.os.solaris": "Solaris",
"debugify.misc": "杂项",
"debugify.misc.default_disabled": "默认禁用新的修复功能",
"debugify.misc.default_disabled.description": "默认禁用新的错误修复功能。",
"debugify.env.client": "客户端",
"debugify.env.client.desc": "只适用于客户端的修复功能。",
"debugify.env.server": "主要",
"debugify.env.server.desc": "适用于客户端和服务器与它们之间的共同代码的修复功能。",
"debugify.no_yacl.title": "未安装YetAnotherConfigLib!",
"debugify.no_yacl.description": "要使用GUI配置Debugify,你必须安装%s,这是此功能的前置。你也可以在储存于“%s”的JSON文件中修改配置。",

"debugify.mc_237493.header": "遥测已由 Debugify 关闭",
"debugify.mc_237493.line": "你在遥测选项上选择了“%s”,因此Debugify正在阻止与Mojang的遥测服务的所有连接。这是由Debugify提供的MC-237493修复。",
"debugify.mc_237493.tooltip.off": "“%s”完全禁用了与Mojang遥测服务的任何连接。(Debugify MC-237493)",
"debugify.mc_237493.tooltip.minimal": "“%s”只包括Mojang认为需要的信息。",
"debugify.mc_237493.tooltip.all": "“%s”包括所有的最少和可选遥测。",

"debugify.fix_explanation.mc-55347": "断开连接后清除屏幕标题。",
"debugify.fix_explanation.mc-79545": "仅在渲染时将经验等级收束到整型范围。",
"debugify.fix_explanation.mc-93384": "将溺水粒子生成位置提升到眼睛的高度。",
"debugify.fix_explanation.mc-105068": "将盾牌破坏音效修正为世界中的局域音效。",
"debugify.fix_explanation.mc-108948": "该漏洞的原因是客户端运行的运算逻辑与服务器不同。当没有人控制船时,客户端不会运行船的物理模拟,导致服务端与客户端不同步。该修复程序使客户端正常运行船的物理运算。",
"debugify.fix_explanation.mc-111516": "修改数学acos运算以确保结果不超过1.0。",
"debugify.fix_explanation.mc-112730": "如果信标等方块实体已添加到全局列表中,则会阻止它们添加到本地方块实体渲染器列表中。",
"debugify.fix_explanation.mc-122477": "在编辑栏(例如聊天栏)初始化后阻止前两次键盘轮询。",
"debugify.fix_explanation.mc-123739": "按标识符对配方书条目进行排序。",
"debugify.fix_explanation.mc-143474": "重生后生成新的本地玩家时,复制选定的快捷栏槽。",
"debugify.fix_explanation.mc-159163": "从实体数据包处理中删除姿势数据。",
"debugify.fix_effect.mc-159163": "这将阻止客户端与服务器同步姿势数据,完全由客户端来决定姿势。",
"debugify.fix_explanation.mc-162253": "在加载区块时停止客户端光照更新。",
"debugify.fix_explanation.mc-165381": "当客户端丢弃物品时取消破坏方块。",
"debugify.fix_explanation.mc_176559": "在检查是否应重置破坏方块进程时,不将物品耐久度变化视做物品变更。",
"debugify.fix_explanation.mc-197260": "将传递给盔甲架渲染器的光照等级设置为以下四处的最大值:盔甲架下方的方块、盔甲架底部、盔甲架顶部和盔甲架上方的方块。",
"debugify.fix_explanation.mc-237493": "在遥测菜单中添加一个选项以完全禁用遥测。通过将所有传出的遥测事件覆盖为未发送的空遥测事件,可以禁用遥测。",

"debugify.fix_explanation.mc-2025": "由于浮点数精度问题,有时实体的碰撞框大小会比预期稍小。如果实体被推到一起之前这种情况发生了,碰撞框可能会与墙壁交叉。在区块加载时重新计算轴对齐包围盒(AABB)时,因为这些实体会被确定为在墙内,所以会被推动。这个修复程序先向实体的NBT数据中写入一个双精度碰撞框大小的‘AABB’标签,再被加载回来使用。",
"debugify.fix_effect.mc-2025": "只有当使用Debugify加载并保存区块后,加载Debugify才能修复问题。",
"debugify.fix_explanation.mc-7569": "在每个系统消息的末尾换行。",
"debugify.fix_explanation.mc-30391": "对鸡、烈焰人和凋灵进行特判,从而避免产生摔落伤害粒子。",
"debugify.fix_explanation.mc-69216": "玩家切换到旁观模式时收回浮漂。",
"debugify.fix_explanation.mc-72151": "当狼受到伤害时,有一个函数来调整它所受伤害的量:输入的伤害如果是0则为0.5。此修复程序用于检查伤害值是否为0.5,如果是则其改回0。",
"debugify.fix_explanation.mc-88371": "如果返回传送门已被摧毁,则将龙降落的Y值设置为65。",
"debugify.fix_explanation.mc-89146": "保存方块实体时严格按照更新的顺序,从而确保方块实体初始化更新也能按照正确的顺序进行。",
"debugify.fix_explanation.mc-93018": "只有当狼被驯服后才能开始繁殖。",
"debugify.fix_explanation.mc-100991": "向伤害追踪器登记浮标伤害源,与雪球类似。",
"debugify.fix_explanation.mc-119417": "在切换到旁观模式时中止玩家睡觉。",
"debugify.fix_explanation.mc-119754": "切换至旁观模式时,清除烟花火箭加速鞘翅滑翔的粒子效果。",
"debugify.fix_explanation.mc-121706": "拥有远程武器攻击目标的实体将强制目视他们的目标。",
"debugify.fix_explanation.mc-121903": "将“LastExecution”标签添加到命令方块矿车的NBT,以保存和加载其上次执行的时间。",
"debugify.fix_explanation.mc-124117": "在跨维度传送后,向玩家发送数据包以更新他们的所有效果、经验和能力。",
"debugify.fix_explanation.mc-132878": "当护甲受到伤害时会产生破碎粒子。",
"debugify.fix_explanation.mc-135971": "覆盖合成槽中的CTRL+Q行为,重复CTRL+Q,直到合成槽中没有剩余物品为止。",
"debugify.fix_explanation.mc-155509": "河豚在试图蜇伤玩家之前,先检查自己是否还活着。",
"debugify.fix_explanation.mc-160095": "如果仙人掌毗邻方块为移动的活塞,判定掉落条件时检查正在被移动的方块。",
"debugify.fix_explanation.mc-179072": "在点燃之前检查苦力怕看到的实体是否是敌人。",
"debugify.fix_explanation.mc-183990": "当一个敌对生物进行状态更新时,如其目标已死亡,将不再把该实体作为目标。此修复程序适用于各类群体攻击实体,不止蠹虫。",
"debugify.fix_explanation.mc-193343": "如果玩家是旁观者,则移除灵魂疾行。",
"debugify.fix_explanation.mc-199467": "修改sin和cos函数的输入,将输入折叠到0~2π的范围,以避免整数溢出。尽管问题汇报只提及客户端,该问题在服务端也存在,因此该修复程序将应用于双端。",
"debugify.fix_explanation.mc-200418": "僵尸村民鸡骑士被治愈后不再骑乘在鸡上。",
"debugify.fix_explanation.mc-206922": "存在时间小于9刻的物品不会被闪电移除。",
"debugify.fix_explanation.mc-215530": "当玩家切换至旁观模式时,重置冰冻时间。",
"debugify.fix_explanation.mc-224729": "始终保存ProtoChunk,即使区块保存谓词返回false。",
"modmenu.descriptionTranslation.debugify": "修复了在漏洞追踪器上发现的Minecraft错误\n\n许可证内容:\nj-Tai的TieFix-根据LGPLv3许可使用的代码\nFlashyReese的Sodium Extra-根据LGPLv3许可使用的代码\nAmpflower的2x2树苗周遭判定修复程序-根据Zlib许可使用的代码"
}

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