Releases
1.1.0
Advanced Controls (Keyboard and GamePad)
It's now possible to have Keyboard and GamePad input at the same time .
It's now possible to add multiple keys or buttons to the SplineWalker; just one of those buttons can be pressed at the same time.
Renamed AlreadyTriggered to CanTrigger in the SplineWalker class.
Made sure that we have the _currentTriggerIndex value higher than -1 to avoid out of range bugs.
Fixed a bug where the current trigger index went wrong when quickly changed the walking direction.
Added Tank class (SplineWalker) and TankTrack BezierSpline to show the new input features .
It's now possible to control a SplineWalker with a Keyboard and a GamePad .
Renamed Mode to WalkerMode in the SplineWalker class.
A SplineWalker can now trigger events in different directions. For example only when he travels forward , backward or forward and backward .
A SplineWalker can now perform a turn (rotating 180 degrees) when walking in the opposite direction (PingPong WalkingMode ).
Added new sample project AdvancedControls.cs
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