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Updated post build events and .nuspec files.
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BlizzCrafter committed Apr 5, 2022
1 parent de72473 commit f06f4fa
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Showing 6 changed files with 9 additions and 12 deletions.
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if $(ConfigurationName) == NuGetRelease nuget pack "$(ProjectPath)" -properties Configuration=NuGetRelease -OutputDirectory "$(SolutionDir)create"
if $(ConfigurationName) == NuGetRelease nuget push -Source nuget.org "$(SolutionDir)create\*.nupkg"
if $(ConfigurationName) == NuGetRelease del /q "$(SolutionDir)create\*.nupkg"</PostBuildEvent>
if $(ConfigurationName) == NuGetRelease nuget push -Source nuget.org -SkipDuplicate "$(SolutionDir)create\*.nupkg"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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<version>$version$</version>
<title>MonoGame.SplineFlower.Content.Pipeline</title>
<authors>Marcel Härtel</authors>
<owners>Marcel Härtel, SandboxBlizz</owners>
<owners>Marcel Härtel</owners>
<projectUrl>https://github.com/sqrMin1/MonoGame.SplineFlower</projectUrl>
<iconUrl>https://raw.githubusercontent.com/sqrMin1/MonoGame.SplineFlower/master/Logos/Logo_Square_256.png</iconUrl>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Load your splines with the ContentManager of the MonoGame.Framework.</description>
<copyright>Copyright (c) 2021 Marcel Härtel, SandboxBlizz</copyright>
<copyright>Copyright (c) 2022 Marcel Härtel</copyright>
<tags>MonoGame WindowsForms Splines</tags>
<references>
<group targetFramework="net461">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if $(ConfigurationName) == NuGetRelease nuget pack "$(ProjectPath)" -properties Configuration=NuGetRelease -OutputDirectory "$(SolutionDir)create"
if $(ConfigurationName) == NuGetRelease nuget push -Source nuget.org "$(SolutionDir)create\*.nupkg"
if $(ConfigurationName) == NuGetRelease del /q "$(SolutionDir)create\*.nupkg"</PostBuildEvent>
if $(ConfigurationName) == NuGetRelease nuget push -Source nuget.org -SkipDuplicate "$(SolutionDir)create\*.nupkg"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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Expand Up @@ -5,13 +5,13 @@
<version>$version$</version>
<title>MonoGame.SplineFlower.Content</title>
<authors>Marcel Härtel</authors>
<owners>Marcel Härtel, SandboxBlizz</owners>
<owners>Marcel Härtel</owners>
<projectUrl>https://github.com/sqrMin1/MonoGame.SplineFlower</projectUrl>
<iconUrl>https://raw.githubusercontent.com/sqrMin1/MonoGame.SplineFlower/master/Logos/Logo_Square_256.png</iconUrl>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Debug your splines with this package. Call Setup.Initialize(graphics.GraphicsDevice); to do that.</description>
<copyright>Copyright (c) 2021 Marcel Härtel, SandboxBlizz</copyright>
<copyright>Copyright (c) 2022 Marcel Härtel</copyright>
<tags>MonoGame WindowsForms Splines</tags>
<references>
<group targetFramework="net461">
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3 changes: 1 addition & 2 deletions MonoGame.SplineFlower/MonoGame.SplineFlower.csproj
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Expand Up @@ -76,8 +76,7 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if $(ConfigurationName) == NuGetRelease nuget pack "$(ProjectPath)" -properties Configuration=NuGetRelease -OutputDirectory "$(SolutionDir)create"
if $(ConfigurationName) == NuGetRelease nuget push -Source nuget.org "$(SolutionDir)create\*.nupkg"
if $(ConfigurationName) == NuGetRelease del /q "$(SolutionDir)create\*.nupkg"</PostBuildEvent>
if $(ConfigurationName) == NuGetRelease nuget push -Source nuget.org -SkipDuplicate "$(SolutionDir)create\*.nupkg"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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4 changes: 2 additions & 2 deletions MonoGame.SplineFlower/MonoGame.SplineFlower.nuspec
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Expand Up @@ -5,13 +5,13 @@
<version>$version$</version>
<title>MonoGame.SplineFlower</title>
<authors>Marcel Härtel</authors>
<owners>Marcel Härtel, SandboxBlizz</owners>
<owners>Marcel Härtel</owners>
<projectUrl>https://github.com/sqrMin1/MonoGame.SplineFlower</projectUrl>
<iconUrl>https://raw.githubusercontent.com/sqrMin1/MonoGame.SplineFlower/master/Logos/Logo_Square_256.png</iconUrl>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Create wonderful smooth BézierSplines, CatMulRomSplines and HermiteSplines with TriggerEvents for your MonoGame project.</description>
<copyright>Copyright (c) 2021 Marcel Härtel, SandboxBlizz</copyright>
<copyright>Copyright (c) 2022 Marcel Härtel</copyright>
<tags>MonoGame WindowsForms Splines</tags>
<references>
<group targetFramework="net461">
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