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Bdiebeak/README.md

Hi, I'm Bdiebeak!

There should be some info about me right here, but you can find something handy in the lists below. πŸ˜‰


⚑ Usefull Links LinkedIn Badge ItchIo Badge
πŸ™‹ About Me

Sociable and friendly.
I have experience working in both large and small teams.
I'm adept at effectively decomposing tasks, assessing their complexity, and setting priorities.
I follow the latest trends in the gaming industry and technology in general.
I have knowledge of programming patterns, principles of clean code and architecture design.

πŸŽ“ Experience

INDUSTRY BASE - Zenject / VContainer, UniTask, UniRx, DOTween, Odin Inspector.
ECS - Entitas, LeoECS.
NETWORK - Mirror, FishNet, Riptide, SpatialOS.
VR - SteamVR, HurricaneVR.
UNITY - Addressables, Cinemachine, Shader Graph, Shaders (HLSL, GLSL), AR Foundation.
UNITY CLOUD - DevOps, Analytics, Remote Configs, Ads.

πŸ”¨ Contributed

Pinned Loading

  1. Asteroids Asteroids Public

    Asteroids implementation with Unity and ECS.

    C#

  2. Unity-Project-Template Unity-Project-Template Public template

    Empty unity project template with cosy folders hierarchy.

    C# 1

  3. Dissolve-With-Camera-Distance-Shader Dissolve-With-Camera-Distance-Shader Public

    Dissolve effect by camera distance in Unity. Works with URP.

    HLSL 13 2

  4. Food-Menu-AR Food-Menu-AR Public

    Unity AR Menu = Unity 6 + AR Foundation + UI Toolkit + Addressables.

    ShaderLab